Blitzkrieg Mod 4.9.5 Patch

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DesertRat
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby DesertRat » 09 Apr 2016, 09:11

''P47 Bomb strike has now bigger AoE and targets in the blast zone should no longer take no damage''
Alleluia Alleluia

P47 rarely killed anything with its bombs , it would greatly damage a vehicle and even kill a tiger if the strike was well positioned, but would never harm anything right next to the tank,and that was just horrible.

JimQwilleran
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby JimQwilleran » 10 Apr 2016, 13:53

Oh, I posted here a response.... but.... I disappeared... Ok, sorry God, that we were stupid enough to go off topic here!
(Kill this post too!)

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Wolf
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Wolf » 10 Apr 2016, 13:54

It was moved to History/Realism
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Tiger1996
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Tiger1996 » 10 Apr 2016, 14:04

Cool that it's moved.

P47 rarely killed anything with its bombs , it would greatly damage a vehicle and even kill a tiger if the strike was well positioned, but would never harm anything right next to the tank,and that was just horrible.

No, all those players whom I asked about the AB planes said that it's currently working very fine so far just like as exactly intended!

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MarKr
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby MarKr » 10 Apr 2016, 15:21

AoE weapons (bombs, rockets etc.) are kinda hard to fine-tune as you set it in some way and they become too strong and so you change something a veery little bit to balance it and suddenly they underperform...I hope we nailed it this time :D
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Wolf
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Wolf » 10 Apr 2016, 17:23

Yeah, especially when AoE doesn't really work as logically as might seem in corsix, 100% stupa accuracy was kind of similar problem.
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Tiger1996
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Tiger1996 » 10 Apr 2016, 18:15

I hope we nailed it this time :D

No worries, I believe u actually did ;)

Based on all the feedback I got from my mates when I asked them regarding certain things; and also based on the few chances I had until now of which I was accordingly able to test or try it out... I could then assure u that overall u really did great job guys! :)

The only thing atm is.. pretty much the maps ^^

kwok
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby kwok » 11 Apr 2016, 15:14

Maps are really easy to do. I can do them on the weekend if devs are too busy. Just let me know which ones people want. If we started a poll or something ill do the most wanted maps.

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Panzerblitz1
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Panzerblitz1 » 12 Apr 2016, 14:35

This is the BEST bk update, no doubt about it!
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Tiger1996
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Tiger1996 » 14 Apr 2016, 14:05

Pretty much agreed ;)
However that actually I am still looking forward to hear something about the maps anytime soon! :)

ntdars
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby ntdars » 20 Apr 2016, 00:27

Thanks so much for updating this awesome mod.

Yafa
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Yafa » 10 May 2016, 16:30

awesome patch! for real

Michael_Z_Freeman
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Michael_Z_Freeman » 11 May 2016, 15:29

Thanks for the update. One of the best mods out there !

Dargoon
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Dargoon » 26 May 2016, 04:50

Love this Mod!!!

Sonki3
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Sonki3 » 21 Jun 2016, 16:55

Great Mod.

But why is the "Panzersprenggranate" for the Pz F1 so expensive? (90 Ammo ?)

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Tiger1996
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Tiger1996 » 22 Jun 2016, 03:52

Sonki3 wrote:Great Mod.

But why is the "Panzersprenggranate" for the Pz F1 so expensive? (90 Ammo ?)

Not only the F1, but also Shermans.. etc.
That's because you can switch to HE mode or even back to AP rounds for free as long as u have upgraded the shells...


Anyway, enjoy this short video guys! ^^
https://www.youtube.com/watch?v=P9vq8q_Ax64

Dakress
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Dakress » 07 Sep 2016, 17:56

I think I´ve also found a bug. I played a 1v1 as US agianst the PE as AI in the Only Infantry mode. The PE suddenly got a Pz IV F1 tank.

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MarKr
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby MarKr » 14 Sep 2016, 18:26

As there was quite a few people who requested it, in the next patch should all infantry squads receive Hold Position ability.
So far I have it ready for these:
US:
Basic Engineers
Armor doc Repair Engineers
AB doc Engineers
Inf doc Combat Engineers
CW:
Sappers
RE Sappers
WH:
Pioneers
Officer

I think all PE infantry squads have it...though I'm not sure. Can you think of other squads that don't have Hold Position and need it?
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Tiger1996
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Tiger1996 » 28 Oct 2016, 04:55

MarKr wrote:I think all PE infantry squads have it...though I'm not sure. Can you think of other squads that don't have Hold Position and need it?

You forgot the Luft Pioneers, they don't have it!

So... Now there are 2 different things that need to be done about the Luft Pioneers.. applying hold position; and also fixing the sound bug of their default StG44 and MP40s.
And like I already mentioned before on another topic somewhere else, actually Hawks successfully got rid of this annoying sound bug on his own testing version of the game, just by removing entirely the default MP44 as well as the MP40s upgrade from this squad... They would all have only 6 Kar98s then. Maybe a slight price reduction as a result might be necessary!

JimQwilleran
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby JimQwilleran » 04 Nov 2016, 00:27

Hey, before the new patch, I would like to ask you if you could check one small thing for me. Do you remember how PE scout car's MG42 was penetrating bren carrier around 4.9.3 version? Recently I noticed it also penetrates dingo, can you check this out?

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Tiger1996
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Tiger1996 » 04 Nov 2016, 01:07

And btw, i would like to add; it should die with only 1 Molotov (Brandflasche) by Volks... Somehow it always survives that with like 30% HP remaining!

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Warhawks97
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Re: Blitzkrieg Mod 4.9.5 Patch

Postby Warhawks97 » 04 Nov 2016, 12:44

Tiger1996 wrote:And btw, i would like to add; it should die with only 1 Molotov (Brandflasche) by Volks... Somehow it always survives that with like 30% HP remaining!


Can you test sticky vs schwimmwagen as well.... just curious as you are talking about such things :) Never tested it.


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