Here is my obligatory post about other suggestions. I've always felt that the easiest way to balance things in BK's late stage of development is to just change the prices of units.
That's partially why I made the tech tree. So here I go:
- US Airborne Engineers
Right now they cost 320 MP. I suggest reducing their price for the same reasons that Luft-pioneers got their price reduced - and even more so because Luft pioneers have a unique role. They are the only ones that can build 88s in the luft doc. But in the airborne doc, these engineers don't even really have a special function. They are just normal engineers that get worse guns (M1 carbine instead of Garand) but cost 1.5 times as much because they can parachute. They also have to be built from the airborne field headquarters, which itself costs 150 MP and 15 fuel. The only thing that makes these guys better than normal starting engineers is that they can throw satchel charges. But I think they have default engineer health, which makes them terrible at any sort of combat. I suggest reducing the price to 280 MP.
- PE Panzergrens
A lot of people think that PE isn't powerful enough. Maybe dropping the price of these guys from 360 MP to 350 MP would help. Right now they cost the same as Rangers.
- CW Infantry Section
A long time ago, WH grenadiers used to cost 450 MP. Back then, the Infantry Section still cost 435 MP like they do now. But these 2 units were very similar - "basic" infantry that have a lot of health which makes them half-elite. Except with the recent price reduction of grenadiers, the Infantry Section is now more expensive than them. But Grenadiers are better - they have a LOT more health, better guns, less received suppression, and can get panzershrecks which makes them ultra versatile. The Infantry Section only has 2 brens to rely on, so they're still fucked if they see a scout car. What do you guys think? I would suggest a slight price drop to 410 MP to at least set them equal in price to Grenadiers.
- CW PIAT Squad
On the same idea of what it was like before, so a few patches ago, US bazooka teams cost 360 MP, just like the axis panzerjager squads, except that the US one was reduced to 330 MP because the bazooka was worse than the panzershreck. The PIAT has remained at 320 MP throughout this entire time. So let's extend the same line of thinking to the PIAT guys. In terms of AT weapons, it is Panzershreck > Bazooka > PIAT. The PIAT is the worst. Let's use a Puma or something for example. If one bazooka hits a Puma, it will usually be destroyed. And it's pretty easy to hit a Puma with a bazooka. But that PIAT? It can take up to 5 hits to destroy a Puma - IF those shots hit. The PIAT is ridiculously inaccurate. In real life, the British replaced it with the bazooka because it was so inaccurate. I won't keep writing, but a price reduction would result in this unit being used more often. Right now it is rare in comparison to the bazooka/panzershreck squads.
- SAS
Damn, these guys are in need of help. They are the most expensive infantry unit in the game at 650 MP and 47 to reinforce. But in terms of effectiveness, they really aren't that much better than commandos, who are much cheaper. Does anyone agree?
- M36 Jackson
I've said it before, but basically, my argument here is that both Jackson versions cost 700 MP and 110 fuel, and require 4 CP, a supply yard, and a 35 fuel upgrade before you can build them. Meanwhile, the British have two extremely similar tanks - the Firefly and the Achilles, which can be built after just 2 CP and don't require anything else. All four of these tanks are almost the same. The Jackson is a 90mm gun on a Sherman or Wolverine chasis, and the Firefly/Achilles are 17 pounder guns on a Sherman or Wolverine chasis. The two guns have comparable stats, and other than that the units practically identical. But for some reason, the Jacksons are nearly twice as expensive! The Firefly costs 550/80 and the Achilles is 430/65.
I think this mine may have been overlooked in the mine re-work.
Other than that, there are a bunch of Wehrmacht halftracks that should probably have minor price reductions, and a bunch of the airborne support units like the MG and mortar have
really high reinforce costs like 60 MP. Also, the US Ranger Infiltration Squad costs 45 to reinforce, the same as Luftwaffe. I'm not sure if that was intended but it's not really a big problem.
However, even if you ignored my entire post and everything I just wrote, there is one thing that MUST be brought to attention!:This stupid ability. It's quite often ignored by people but I looked into it just because I was curious, and I discovered something ridiculous. Using this ability from the Churchill gives you an Infantry Section with 1 Bren. That's it - that's all you get. They don't have veterancy, they aren't cheaper to reinforce than normal, and unlike a normal Infantry Section, they CANNOT upgrade to a second Bren AND they cost 500 MP instead of 435. Without a doubt, this thing right here is the biggest waste of resources in the game. So on top of the Churchill needing vet 3 to call this squad in, it's just a bad unit. Change this to become some sort of reward. Right now it's like a punishment. If you can get a vet 3 Churchill, great for you! How about we make the price 300 MP or something? Because they can't buy another Bren or get rifle grenades, they are worse than a normal Infantry Section.