Page 1 of 1

Teleport Bug again

Posted: 26 Mar 2015, 16:34
by Miesepeter123
As you can see the Teleport bug is back again. Wehrmacht player HartzIV using it with volks and panzergrens , see attached rec file.

Re: Teleport Bug again

Posted: 26 Mar 2015, 20:30
by Krieger Blitzer
This guy is now blocked and reported... And he is probably the only one who is currently using this hack, but he keeps changing out his name from time to time btw which seem to be making a common fake believe through the players about that there are many who use it while the fact is actually that it's only him!

Re: Teleport Bug again

Posted: 26 Mar 2015, 20:59
by Miesepeter123
Had another game now where it happened again. Needs to be fixed as soon as possible pls.....

Re: Teleport Bug again

Posted: 26 Mar 2015, 21:30
by Wolf
Well then get his steam profile id, and you will always know its him... unless he buys the game again.

Re: Teleport Bug again

Posted: 14 Apr 2015, 10:58
by MarKr
I think I have a fix for this, however it required to implement a 2 second delay time between "clicking" the ability button and the actual start of the hold ground ability (during these two seconds the squad must not move otherwise the ability gets canceled). I think these two seconds should not be a problem. It is in testing now (to see if it doesn't cause new bugs) so I hope we won't run into any further problems with this...

Re: Teleport Bug again

Posted: 14 Apr 2015, 12:40
by Krieger Blitzer
This teleport thing is only useful for the user if there were any empty houses btw... Also; the manual direct fire ability delays currently as well for a few seconds until it performs while shooting with all tanks ^^ But definitely as I expected.. the old glitch of it which I reported to u is no more represented for sure! However that I do already believe that this slight reaction delaying was actually a part of the solution itself, isn't it?! I find no problems with it anyways :) Just saying ;)

Re: Teleport Bug again

Posted: 14 Apr 2015, 12:58
by MarKr
This teleport thing is only useful for the user if there were any empty houses btw...

It's also exploitable via tenches, isn't it?

Also; the manual direct fire ability delays currently as well for a few seconds until it performs with all tanks ^^

I don't know what causes that...maybe the reload sequence? Anyway a few second delay is surely better than the quick double shot bug which was present before :D

However that I do already believe that this slight reaction delaying was actually a part of the solution itself, isn't it?!

In this case it was implemented on purpose - I found no other way around the teleport bug.

Re: Teleport Bug again

Posted: 14 Apr 2015, 13:12
by Krieger Blitzer
-Ya, I think it's also working with trenches too...

-Same here :D A slight delay 'while shooting btw' (I edited my text by adding this at the same moment while u were typing ur reply as it seems) :P surely won't hurt at all instead of that stupid old double shooting bug as I already mentioned ;)

-Hmm.. alright! ^^

Re: Teleport Bug again

Posted: 17 Jun 2015, 16:30
by DaƇjeL_SK
Roootcher.... later changed name to DildoDolphin
https://www.youtube.com/watch?v=jRnzSVtsE7Q