If the soldier throwing the sticky bomb gets 'overrun' by a tank while throwing(in the animation) the game will instantly crash. Just happened to me, don't know if this is a real bug or its just RNG-jesus being silly.
Used Rifle-Squad vs PZ IV/70, also happend once with 101s.
Can anyone confirm this?
regards
[5.1.7] Sticky Bombs may crash the game if used 'wrong'
- autraymond
- Posts: 29
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[5.1.7] Sticky Bombs may crash the game if used 'wrong'
"There are 2 kind of people who play CoH, those who only play Axis and those who don't give a f***!" - Kwok 2021
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- Posts: 330
- Joined: 17 Mar 2017, 12:57
Re: [5.1.7] Sticky Bombs may crash the game if used 'wrong'
Anytime you run over any unit using their grenades/stickies/H3's/panzerfausts/whatever-specials it will crash the game; no exceptions.
I feel like sticky bombs should have their animation removed if this can't be fixed. It is actually the longest 'special bomb' animation in the game; H3 uses the same animation which is why it's so useless on Grenadiers and you never get to see it unless it's for funny purposes.
These short range anti-tank bombs should have like 0.5 millisecond animations; instantly thrown and done. Infantry get ripped apart and punished severely for trying to close in on tanks with their co-axil MG's and top gunners; don't see why they need this long wind-up animation unless it can't be removed.
I feel like sticky bombs should have their animation removed if this can't be fixed. It is actually the longest 'special bomb' animation in the game; H3 uses the same animation which is why it's so useless on Grenadiers and you never get to see it unless it's for funny purposes.
These short range anti-tank bombs should have like 0.5 millisecond animations; instantly thrown and done. Infantry get ripped apart and punished severely for trying to close in on tanks with their co-axil MG's and top gunners; don't see why they need this long wind-up animation unless it can't be removed.
- mofetagalactica
- Posts: 745
- Joined: 30 Jan 2017, 11:15
Re: [5.1.7] Sticky Bombs may crash the game if used 'wrong'
MenciusMoldbug wrote:Anytime you run over any unit using their grenades/stickies/H3's/panzerfausts/whatever-specials it will crash the game; no exceptions.
I feel like sticky bombs should have their animation removed if this can't be fixed. It is actually the longest 'special bomb' animation in the game; H3 uses the same animation which is why it's so useless on Grenadiers and you never get to see it unless it's for funny purposes.
These short range anti-tank bombs should have like 0.5 millisecond animations; instantly thrown and done. Infantry get ripped apart and punished severely for trying to close in on tanks with their co-axil MG's and top gunners; don't see why they need this long wind-up animation unless it can't be removed.
Big agree mate
Re: [5.1.7] Sticky Bombs may crash the game if used 'wrong'
Excellent thread..!!!
- Walderschmidt
- Posts: 1266
- Joined: 27 Sep 2017, 12:42
Re: [5.1.7] Sticky Bombs may crash the game if used 'wrong'
Agreed.
Maybe same animation as Pgrens and their AT nades?
Wald
Maybe same animation as Pgrens and their AT nades?
Wald
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