Collection of Veterancy Bugs
Posted: 06 Mar 2019, 13:37
Will be outlining stuff here that has either no veterancy 4 as a vehicle when it should, inconsistent/or non-applicable vet bonuses that do nothing for the vehicle itself, or some other stuff.
Legend:
(A) = Stuff that is using VCoH veterancy tables in BK. These tables are usually look like this and might be too weak or too strong on certain vehicles.
(B) = Stuff that is using VCoH veterancy XP requirements. Might be too fast or too slow on certain vehicles.
(C) = Sometimes due to the above stuff but not all cases; This unit has no veterancy 4 table while some other vehicles in it's own class do.
(D) = Non-applicable veterancy modifiers. E.G. being M8 Scott getting 1.5 penetration modifier at veterancy 2.
* = My own notes on certain veterancy behaviors on some units.
Allies - USA
deuce_and_a_half_cckw_rangers_squad.rgd
(A) (B) (C)
deuce_and_a_half_cckw_squad.rgd
(A) (B) (C)
deuce_and_a_half_cckw_squad_ammo.rgd
(A) (B) (C)
jeep_50cal_armored_squad.rgd
(A) (B) (C)
jeep_50cal_squad.rgd
(A) (B) (C)
jeep_50cal_squad_fhq.rgd
(A) (B) (C)
jeep_calliope_squad.rgd
(A) (B) (C)
*Unlike the Sherman Calliope the Jeep Calliope starts doing +25% damage with its rockets at veterancy 3 and with VCoH veterancy requirements get's there very quickly. A Vet 3 Jeep Calliope Barrage is much more menacing at times than the M4 Sherman Calliope Barrage.
jeep_recoilless_squad.rgd
(A) (B) (C)
jeep_squad.rgd
(A) (B) (C)
m15a1_halftrack_squad.rgd
(A) (B) (C)
m16_halftrack_squad.rgd
(A) (B) (C)
m1_57mm_at_squad.rgd
(A) (B) (C)
m1_57mm_at_squad_fhq.rgd
(A) (B) (C)
m1_57mm_at_squad_paradrop.rgd
(A) (B) (C)
m1a1_75mm_howitzer_squad.rgd
(B) (C)
m1a1_75mm_howitzer_squad_paradrop.rgd
(B) (C)
m20_command_vehicle_squad.rgd
(A) (B) (C)
m20_recon_vehicle_squad.rgd
(A) (B) (C)
m21_halftrack_squad.rgd
(A) (B) (C)
m2_halftrack_squad.rgd
(A) (B) (C)
m3_37mm_at_squad.rgd
(A) (B) (C)
m3_halftrack_squad.rgd
(A) (B) (C)
m3_halftrack_t48_squad.rgd
(A) (B) (C)
m55_maxson_squad.rgd
(A) (B) (C)
m55_maxson_squad_nest.rgd
(A) (B) (C)
m55_maxson_squad_nest_starting.rgd
(A) (B) (C)
m5_76mm_at_squad.rgd
(A) (B) (C)
m5_76mm_at_squad_fhq.rgd
(A) (B) (C)
m5_76mm_at_squad_paradrop.rgd
(A) (B) (C)
m5_76mm_gunnest_squad.rgd
(A) (B) (C)
m8_greyhound_squad.rgd
(A) (B) (C)
m8_scott_squad.rgd
(A) (B) (C) (D)
*Scott gets +50% penetration on a weapon that already penetrates everything.
wc54_dodge_squad.rgd
(A) (B) (C)
Allies - UK
1897_75mm_squad.rgd
(A) (B) (C)
autocar_75mm_squad.rgd
(B) (C)
*I didn't put (A) here because it has cooldown reduction on the artillery barrage ability but otherwise it's the same VCoH veterancy buffs like the other stuff.
bofors_aa_gun_squad.rgd
(A) (B) (C)
bofors_aa_gun_squad_single.rgd
(A) (B) (C)
bofors_aa_gun_squad_starting.rgd
(A) (B) (C)
bren_carrier_squad.rgd
(A) (B) (C)
bren_carrier_squad_glider.rgd
(A) (B) (C)
bren_carrier_wasp_squad.rgd
(A) (B) (C)
commonwealth_jeep_glider.rgd
(A) (B) (C)
commonwealth_jeep_sp.rgd
(A) (B) (C)
cw_6_pounder.rgd
(A) (B) (C)
cw_6_pounder_fhq.rgd
(A) (B) (C)
cw_6_pounder_glider.rgd
(A) (B) (C)
cw_towed_at_gun_squad.rgd
(A) (B) (C)
cw_towed_at_gun_squad_fhq.rgd
(A) (B) (C)
cw_towed_at_squad.rgd
(A) (B) (C)
daimler_mk1_armoured_car_squad.rgd
(A) (B) (C)
daimler_scout_car_squad.rgd
(A) (B) (C)
jeep.rgd
(A) (B) (C)
jeep_squad.rgd
(A) (B) (C)
m3_halftrack_t48_squad.rgd
(A) (B) (C)
staghound_armoured_car_squad.rgd
(A) (B) (C)
stuart_recce_squad.rgd
(A) (B) (C)
Axis - WH
150mm_nebelwerfer.rgd
(B) (C)
250_armored_car_squad.rgd
(A) (B) (C)
250_pzb41_halftrack_squad.rgd
(A) (B) (C)
37mm_pak36.rgd
(A) (B) (C)
50mm_pak38.rgd
(A) (B) (C)
*Instead of getting a penetration increase at veterancy 2 like some other AT guns this pak (and the 75mm) gets a health increase modifier; which is better because otherwise it would over-perform a lot (still does more damage at veterancy 3 though).
50mm_pak38_stellung.rgd
(A) (B) (C)
75mm_leig18.rgd
(B) (C)
75mm_pak40.rgd
(A) (B) (C)
75mm_pak40_fhq.rgd
(A) (B) (C)
88_flak_squad.rgd
(A) (B) (C)
*Probably the most dangerous veterancy damage modifier in the game because the 88 already does 150-200 damage (I think that's too much already). Don't let them get to veterancy 3 or they will oneshot everything barring lucky criticals.
88_flak_squad_single.rgd
(A) (B) (C)
88mm_pak43.rgd
(A) (B) (C)
88mm_pak43_stellung.rgd
(A) (B) (C)
axis_schwimmwagen.rgd
(A) (B) (C)
flak38_quad20mm_aagun_squad.rgd
(A) (B) (C)
flak38_squad.rgd
(A) (B) (C)
flak38_squad_single.rgd
(A) (B) (C)
flak38_squad_starting.rgd
(A) (B) (C)
flakpanzer_38_squad.rgd
(A) (B) (C)
halftrack_blitz_squad.rgd
(A) (B) (C)
halftrack_sdkfz_11_squad.rgd
(A) (B) (C)
halftrack_squad.rgd
(A) (B) (C)
halftrack_squad_flak38.rgd
(A) (B) (C)
halftrack_squad_flammenwerfer.rgd
(A) (B) (C)
halftrack_squad_kwk37.rgd
(A) (B) (C)
halftrack_squad_mortar.rgd
(A) (B) (C)
*I heard before the veterancy 2 sight modifier was a feature of the mortar halftrack but doesn't look like that to me because it's shared across a lot of other units.
halftrack_squad_pak36.rgd
(A) (B) (C)
halftrack_squad_pak40.rgd
(A) (B) (C)
halftrack_squad_pzb41.rgd
(A) (B) (C)
halftrack_squad_stuka.rgd
(C)
leig18_75mm_gun.rgd
(B) (C)
motorcycle_squad.rgd
(A) (B) (C)
pak_43_88mm.rgd
(A) (B) (C)
sdkfz_231_armoured_car_squad.rgd
(A) (B) (C)
sdkfz_234_3_squad.rgd
(A) (B) (C)
sdkfz_234_armoured_car_squad.rgd
(A) (B) (C)
sdkfz_234_puma_squad.rgd
(A) (B) (C)
stup_iv.rgd
(D)
*This and the Stuh are using artillery veterancy modifiers. Ability cooldown modifiers for artillery are present on them but since they are not artillery units and don't have an artillery ability it means nothing. The scatter reduction is probably the biggest thing that makes them 'OP' when they vet up as when they get that modifier they get pin-point levels of accuracy with their guns.
Axis - PE
*Basically every AT Gun and flak emplacement has the same stuff as listed above so I'm not going to repeat it here.
210mm_nebelwerfer.rgd
(B) (C)
221_armoured_car_pzb41_squad.rgd
(A) (B) (C)
221_armoured_car_squad.rgd
(A) (B) (C)
222_armored_car_squad.rgd
(A) (B) (C)
223_armoured_car_squad.rgd
(A) (B) (C)
232_armoured_car_squad.rgd
(A) (B) (C)
234_4_pak40_squad.rgd
(A) (B) (C)
250_9_light_halftrack_squad.rgd
(A) (B) (C)
250_kwk_36_squad.rgd
(A) (B) (C)
250_light_halftrack_squad.rgd
(A) (B) (C)
250_mortar_halftrack_squad.rgd
(A) (B) (C)
251_at_halftrack_squad.rgd
(A) (B) (C)
251_heavy_halftrack_squad.rgd
(A) (B) (C)
251_sanni_halftrack_squad.rgd
(A) (B) (C)
---End---
Most concerning stuff is on the allied side but lot's of light vehicles in every place need their veterancy 4 table to be given to them. Otherwise the unit will forever be stuck at the 3 vet bars in-game and never get the final bar of veterancy when it should have a long time ago.
Edit: Put chaffee by mistake because I forgot it got changed some time ago.
Legend:
(A) = Stuff that is using VCoH veterancy tables in BK. These tables are usually look like this and might be too weak or too strong on certain vehicles.
(B) = Stuff that is using VCoH veterancy XP requirements. Might be too fast or too slow on certain vehicles.
(C) = Sometimes due to the above stuff but not all cases; This unit has no veterancy 4 table while some other vehicles in it's own class do.
(D) = Non-applicable veterancy modifiers. E.G. being M8 Scott getting 1.5 penetration modifier at veterancy 2.
* = My own notes on certain veterancy behaviors on some units.
Allies - USA
deuce_and_a_half_cckw_rangers_squad.rgd
(A) (B) (C)
deuce_and_a_half_cckw_squad.rgd
(A) (B) (C)
deuce_and_a_half_cckw_squad_ammo.rgd
(A) (B) (C)
jeep_50cal_armored_squad.rgd
(A) (B) (C)
jeep_50cal_squad.rgd
(A) (B) (C)
jeep_50cal_squad_fhq.rgd
(A) (B) (C)
jeep_calliope_squad.rgd
(A) (B) (C)
*Unlike the Sherman Calliope the Jeep Calliope starts doing +25% damage with its rockets at veterancy 3 and with VCoH veterancy requirements get's there very quickly. A Vet 3 Jeep Calliope Barrage is much more menacing at times than the M4 Sherman Calliope Barrage.
jeep_recoilless_squad.rgd
(A) (B) (C)
jeep_squad.rgd
(A) (B) (C)
m15a1_halftrack_squad.rgd
(A) (B) (C)
m16_halftrack_squad.rgd
(A) (B) (C)
m1_57mm_at_squad.rgd
(A) (B) (C)
m1_57mm_at_squad_fhq.rgd
(A) (B) (C)
m1_57mm_at_squad_paradrop.rgd
(A) (B) (C)
m1a1_75mm_howitzer_squad.rgd
(B) (C)
m1a1_75mm_howitzer_squad_paradrop.rgd
(B) (C)
m20_command_vehicle_squad.rgd
(A) (B) (C)
m20_recon_vehicle_squad.rgd
(A) (B) (C)
m21_halftrack_squad.rgd
(A) (B) (C)
m2_halftrack_squad.rgd
(A) (B) (C)
m3_37mm_at_squad.rgd
(A) (B) (C)
m3_halftrack_squad.rgd
(A) (B) (C)
m3_halftrack_t48_squad.rgd
(A) (B) (C)
m55_maxson_squad.rgd
(A) (B) (C)
m55_maxson_squad_nest.rgd
(A) (B) (C)
m55_maxson_squad_nest_starting.rgd
(A) (B) (C)
m5_76mm_at_squad.rgd
(A) (B) (C)
m5_76mm_at_squad_fhq.rgd
(A) (B) (C)
m5_76mm_at_squad_paradrop.rgd
(A) (B) (C)
m5_76mm_gunnest_squad.rgd
(A) (B) (C)
m8_greyhound_squad.rgd
(A) (B) (C)
m8_scott_squad.rgd
(A) (B) (C) (D)
*Scott gets +50% penetration on a weapon that already penetrates everything.
wc54_dodge_squad.rgd
(A) (B) (C)
Allies - UK
1897_75mm_squad.rgd
(A) (B) (C)
autocar_75mm_squad.rgd
(B) (C)
*I didn't put (A) here because it has cooldown reduction on the artillery barrage ability but otherwise it's the same VCoH veterancy buffs like the other stuff.
bofors_aa_gun_squad.rgd
(A) (B) (C)
bofors_aa_gun_squad_single.rgd
(A) (B) (C)
bofors_aa_gun_squad_starting.rgd
(A) (B) (C)
bren_carrier_squad.rgd
(A) (B) (C)
bren_carrier_squad_glider.rgd
(A) (B) (C)
bren_carrier_wasp_squad.rgd
(A) (B) (C)
commonwealth_jeep_glider.rgd
(A) (B) (C)
commonwealth_jeep_sp.rgd
(A) (B) (C)
cw_6_pounder.rgd
(A) (B) (C)
cw_6_pounder_fhq.rgd
(A) (B) (C)
cw_6_pounder_glider.rgd
(A) (B) (C)
cw_towed_at_gun_squad.rgd
(A) (B) (C)
cw_towed_at_gun_squad_fhq.rgd
(A) (B) (C)
cw_towed_at_squad.rgd
(A) (B) (C)
daimler_mk1_armoured_car_squad.rgd
(A) (B) (C)
daimler_scout_car_squad.rgd
(A) (B) (C)
jeep.rgd
(A) (B) (C)
jeep_squad.rgd
(A) (B) (C)
m3_halftrack_t48_squad.rgd
(A) (B) (C)
staghound_armoured_car_squad.rgd
(A) (B) (C)
stuart_recce_squad.rgd
(A) (B) (C)
Axis - WH
150mm_nebelwerfer.rgd
(B) (C)
250_armored_car_squad.rgd
(A) (B) (C)
250_pzb41_halftrack_squad.rgd
(A) (B) (C)
37mm_pak36.rgd
(A) (B) (C)
50mm_pak38.rgd
(A) (B) (C)
*Instead of getting a penetration increase at veterancy 2 like some other AT guns this pak (and the 75mm) gets a health increase modifier; which is better because otherwise it would over-perform a lot (still does more damage at veterancy 3 though).
50mm_pak38_stellung.rgd
(A) (B) (C)
75mm_leig18.rgd
(B) (C)
75mm_pak40.rgd
(A) (B) (C)
75mm_pak40_fhq.rgd
(A) (B) (C)
88_flak_squad.rgd
(A) (B) (C)
*Probably the most dangerous veterancy damage modifier in the game because the 88 already does 150-200 damage (I think that's too much already). Don't let them get to veterancy 3 or they will oneshot everything barring lucky criticals.
88_flak_squad_single.rgd
(A) (B) (C)
88mm_pak43.rgd
(A) (B) (C)
88mm_pak43_stellung.rgd
(A) (B) (C)
axis_schwimmwagen.rgd
(A) (B) (C)
flak38_quad20mm_aagun_squad.rgd
(A) (B) (C)
flak38_squad.rgd
(A) (B) (C)
flak38_squad_single.rgd
(A) (B) (C)
flak38_squad_starting.rgd
(A) (B) (C)
flakpanzer_38_squad.rgd
(A) (B) (C)
halftrack_blitz_squad.rgd
(A) (B) (C)
halftrack_sdkfz_11_squad.rgd
(A) (B) (C)
halftrack_squad.rgd
(A) (B) (C)
halftrack_squad_flak38.rgd
(A) (B) (C)
halftrack_squad_flammenwerfer.rgd
(A) (B) (C)
halftrack_squad_kwk37.rgd
(A) (B) (C)
halftrack_squad_mortar.rgd
(A) (B) (C)
*I heard before the veterancy 2 sight modifier was a feature of the mortar halftrack but doesn't look like that to me because it's shared across a lot of other units.
halftrack_squad_pak36.rgd
(A) (B) (C)
halftrack_squad_pak40.rgd
(A) (B) (C)
halftrack_squad_pzb41.rgd
(A) (B) (C)
halftrack_squad_stuka.rgd
(C)
leig18_75mm_gun.rgd
(B) (C)
motorcycle_squad.rgd
(A) (B) (C)
pak_43_88mm.rgd
(A) (B) (C)
sdkfz_231_armoured_car_squad.rgd
(A) (B) (C)
sdkfz_234_3_squad.rgd
(A) (B) (C)
sdkfz_234_armoured_car_squad.rgd
(A) (B) (C)
sdkfz_234_puma_squad.rgd
(A) (B) (C)
stup_iv.rgd
(D)
*This and the Stuh are using artillery veterancy modifiers. Ability cooldown modifiers for artillery are present on them but since they are not artillery units and don't have an artillery ability it means nothing. The scatter reduction is probably the biggest thing that makes them 'OP' when they vet up as when they get that modifier they get pin-point levels of accuracy with their guns.
Axis - PE
*Basically every AT Gun and flak emplacement has the same stuff as listed above so I'm not going to repeat it here.
210mm_nebelwerfer.rgd
(B) (C)
221_armoured_car_pzb41_squad.rgd
(A) (B) (C)
221_armoured_car_squad.rgd
(A) (B) (C)
222_armored_car_squad.rgd
(A) (B) (C)
223_armoured_car_squad.rgd
(A) (B) (C)
232_armoured_car_squad.rgd
(A) (B) (C)
234_4_pak40_squad.rgd
(A) (B) (C)
250_9_light_halftrack_squad.rgd
(A) (B) (C)
250_kwk_36_squad.rgd
(A) (B) (C)
250_light_halftrack_squad.rgd
(A) (B) (C)
250_mortar_halftrack_squad.rgd
(A) (B) (C)
251_at_halftrack_squad.rgd
(A) (B) (C)
251_heavy_halftrack_squad.rgd
(A) (B) (C)
251_sanni_halftrack_squad.rgd
(A) (B) (C)
---End---
Most concerning stuff is on the allied side but lot's of light vehicles in every place need their veterancy 4 table to be given to them. Otherwise the unit will forever be stuck at the 3 vet bars in-game and never get the final bar of veterancy when it should have a long time ago.
Edit: Put chaffee by mistake because I forgot it got changed some time ago.