Hold Position Bug/Exploit

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Walderschmidt
Posts: 147
Joined: 27 Sep 2017, 12:42

Hold Position Bug/Exploit

Postby Walderschmidt » 06 Jan 2019, 22:07

It's a well known bug (exploit) that when some uses force retreat with the officer on units in hold position, it cancels out the effect but eats the munis. Also, you can't force retreat MGs or mortars (though honestly who gives a fuck about mortars being force retreated lol).

Can you guys fix this at all or or maybe patching an "if x, then y" where if enemy is on hold position, the officer force retreat gets refunded the munis?

Wald

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Viper
Posts: 311
Joined: 06 Dec 2014, 23:18

Re: Hold Position Bug/Exploit

Postby Viper » 06 Jan 2019, 22:34

check this topic......
viewtopic.php?f=27&t=2831
they talked about this issue before.

kwok
Team Member
Posts: 1428
Joined: 29 Mar 2015, 05:22

Re: Hold Position Bug/Exploit

Postby kwok » 06 Jan 2019, 22:44

I’ve been thinking about this actually. Question, do people even want force retreat as an existing ability? I’ve only ever heard bad feelings about it.

Walderschmidt
Posts: 147
Joined: 27 Sep 2017, 12:42

Re: Hold Position Bug/Exploit

Postby Walderschmidt » 07 Jan 2019, 01:50

I like it, it's handy.

Wald

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Warhawks97
Posts: 3224
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: Hold Position Bug/Exploit

Postby Warhawks97 » 07 Jan 2019, 20:15

remove it.... its silly.... or perhaps leave it only for terror doc to be some sort of special ability for them.

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Viper
Posts: 311
Joined: 06 Dec 2014, 23:18

Re: Hold Position Bug/Exploit

Postby Viper » 07 Jan 2019, 21:22

maybe replace the ability with something like "tank shock" so the officers will suppress nearby hostile infantry. at least yellow suppression. not red.


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