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[5.1.5] Missing HUD on Hill 112: Saving Sanity

Posted: 20 Oct 2018, 23:15
by Wisce
Hi, I've encounted this bug from the beginning of the mission, no hud for units/buildings, atleast concerning movement and build options. I am able to see the markers for units.

Re: [5.1.5] Missing HUD on Hill 112: Saving Sanity

Posted: 21 Oct 2018, 00:23
by The New BK Champion
Yes, I have the same issue, it's unplayable for me too.

Re: [5.1.5] Missing HUD on Hill 112: Saving Sanity

Posted: 23 Oct 2018, 10:40
by drivebyhobo
Could you upload your campaign save games? Multi-part missions save the game at the end of a mission which is then loaded and adapted for the next part.

They would be in Documents\My Games\Company of Heroes Relaunch\Savegames\Blitzkrieg\Campaigns\cxp1

If you skipped a previous mission part and no resulting save game was created for the next part to use, then the mission will have problems starting. That will be fixed for all multi part missions.

Re: [5.1.5] Missing HUD on Hill 112: Saving Sanity

Posted: 23 Oct 2018, 11:31
by The New BK Champion
I had to skip the previous mission because:
viewtopic.php?f=5&t=2775

Re: [5.1.5] Missing HUD on Hill 112: Saving Sanity

Posted: 23 Oct 2018, 12:05
by drivebyhobo
The New BK Champion wrote:I had to skip the previous mission because:
viewtopic.php?f=5&t=2775

I looked into that based on a steam forum post a while ago.

What happens is that if you happen to have units in "no man's land", it will punish you with Henschel attacks as the counter attack starts. On Hard and above, it references a different Henschel attack ability that was deleted in BK mod, causing a fatal error.

Re: [5.1.5] Missing HUD on Hill 112: Saving Sanity

Posted: 23 Oct 2018, 12:27
by The New BK Champion
Oh I see. Then I am just waiting for the hud fix :D