airbone medic bug (noheal)
- mofetagalactica
- Posts: 745
- Joined: 30 Jan 2017, 11:15
airbone medic bug (noheal)
Airbone medics called from the AirboneHQ don't heal.
Re: airbone medic bug (noheal)
After a quick check I can not confirm that in general:
https://steamuserimages-a.akamaihd.net/ ... 94550E2C7/
As you can see, they DO heal. Maybe it only happens to specific units? Would be good to get some more input on this one, mofeta.
https://steamuserimages-a.akamaihd.net/ ... 94550E2C7/
As you can see, they DO heal. Maybe it only happens to specific units? Would be good to get some more input on this one, mofeta.
"Normal people belive... if it ain't broke, don't fix it.
Engineers believe... if it ain't broke, it doesn't have enough features yet."
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Engineers believe... if it ain't broke, it doesn't have enough features yet."
- Scott Adams
- mofetagalactica
- Posts: 745
- Joined: 30 Jan 2017, 11:15
Re: airbone medic bug (noheal)
Kr0noZ wrote:After a quick check I can not confirm that in general:
https://steamuserimages-a.akamaihd.net/ ... 94550E2C7/
As you can see, they DO heal. Maybe it only happens to specific units? Would be good to get some more input on this one, mofeta.
Had a game recently and they weren't healing my 101 squads and HQsquad. Medics are the one's that you can make after building the Forward Airbone HQ base with your 101 troops.
Re: airbone medic bug (noheal)
Well, I tried both the medics from the Forward Airborne HQ as well as the ones from the FHQ;
they both worked on my units, the MG in my screenshot was recaptured by my 101st (that's why I wanted to have that show up in the picture).
This might be hard to track down for Markr...
they both worked on my units, the MG in my screenshot was recaptured by my 101st (that's why I wanted to have that show up in the picture).
This might be hard to track down for Markr...
"Normal people belive... if it ain't broke, don't fix it.
Engineers believe... if it ain't broke, it doesn't have enough features yet."
- Scott Adams
Engineers believe... if it ain't broke, it doesn't have enough features yet."
- Scott Adams
-
- Posts: 56
- Joined: 06 Dec 2014, 16:41
Re: airbone medic bug (noheal)
It happens when one of them killed. After reinforcing they will not able to heal.
- mofetagalactica
- Posts: 745
- Joined: 30 Jan 2017, 11:15
Re: airbone medic bug (noheal)
Tony_Frost wrote:It happens when one of them killed. After reinforcing they will not able to heal.
True i can confirm that too
Re: airbone medic bug (noheal)
So to get that straight:
Medic squad works fine - medics lose 1 man - you reinforce them - heal is no longer working?
Medic squad works fine - medics lose 1 man - you reinforce them - heal is no longer working?
"Normal people belive... if it ain't broke, don't fix it.
Engineers believe... if it ain't broke, it doesn't have enough features yet."
- Scott Adams
Engineers believe... if it ain't broke, it doesn't have enough features yet."
- Scott Adams
-
- Posts: 56
- Joined: 06 Dec 2014, 16:41
Re: airbone medic bug (noheal)
Kr0noZ wrote:So to get that straight:
Medic squad works fine - medics lose 1 man - you reinforce them - heal is no longer working?
Yes, seems right.
Re: airbone medic bug (noheal)
I will check this, thanks for reporting.
Btw: does this apply to the medic teams build in triage centers too?
Btw: does this apply to the medic teams build in triage centers too?
- Panzer-Lehr-Division
- Posts: 467
- Joined: 12 Dec 2014, 14:03
Re: airbone medic bug (noheal)
Do it prototype style consume People and you regain your whole hitpoints
SunZiom: but true is you`re only one man which i know who really know how play PE
CyberdyneModel101: you're unstoppable
CyberdyneModel101: you're unstoppable