[4.9.8] sherman crocodile

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Mr. FeministDonut
Posts: 58
Joined: 13 Aug 2015, 21:05

[4.9.8] sherman crocodile

Postby Mr. FeministDonut » 08 Aug 2017, 11:56

Sherman Crocodile with upgraded buldozer can't destroy WM tank traps. I don't know if that made as for balance reasons, but I know that in vanilla coh you can destroy that.
Last edited by Mr. FeministDonut on 08 Aug 2017, 12:08, edited 1 time in total.

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Medic Truck
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Joined: 15 Jun 2017, 19:31
Location: Kathmandu, Nepal

Re: [4.9.8] sherman crocodile

Postby Medic Truck » 08 Aug 2017, 12:08

Mr. FeministDonut wrote:Sherman Crocodile with upgraded buldozer can't destroy WM tank traps. I don't if that made as for balance reasons, but I know that in vanilla coh you can destroy that.


I can attest to this. It just dances around the traps.

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MarKr
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Re: [4.9.8] sherman crocodile

Postby MarKr » 08 Aug 2017, 12:15

I know that in vCoH it was as you say but I think that in BK you cannot "crush" any type of tank trap or roadblock anymore. iirc in vCoH even heavy Axis tanks could crush the US road blocks, the only "uncrushable" was the special one in PE. In BK the bulldozer crushes bushes and hedgerows which you would normally need drive around with medium tanks but tank traps need to be destroyed (with demolitions/satchels for example).
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Medic Truck
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Joined: 15 Jun 2017, 19:31
Location: Kathmandu, Nepal

Re: [4.9.8] sherman crocodile

Postby Medic Truck » 08 Aug 2017, 12:40

Okay. I was wondering.


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