Falls schreck rate of fire

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Devilfish
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Joined: 26 Mar 2015, 18:51

Falls schreck rate of fire

Postby Devilfish » 04 Oct 2016, 10:29

Hey,
So I've noticed in several games, that Falls basically fire rocket after rocket, without normal reloading time. It seems the cause is a death of one(or the one holding the schreck?) member of the squad. When the schreck reappears in the hands of other member, it is automatically loaded and ready to fire.
Might be same thing happens for PE AT squad but I'm not sure. Potentially in other nations too, but haven't seen it yet.
"Only by admitting what we are can we get what we want"

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Tiger1996
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Re: Falls schreck rate of fire

Postby Tiger1996 » 04 Oct 2016, 11:05

Yes.. this can happen basically to ANY squad with a Bazooka, a Schreck or even a PIAT...
Back then, on the beta release of the current version... MarKr has implemented that once a soldier is ever equipped with a handheld AT weapon; it will first have to reload before being able to fire the first rocket, which was apparently the fix to this issue; however, it was inconvenient that freshly deployed AT teams were yet not ready for combat as they still needed a while in order to reload their weapons first before shooting for the first time.

As far as I know, such a fix has also caused a bug with the Bazooka ability of the CQB squad... It never fired. As they needed to reload the Bazooka first. Therefore, the fix was reverted again! Or i mean, it was dismissed.

This issue after all isn't really a big deal, even though.. i believe it's possible to fix it in a different way this time, maybe by implementing a slight aiming time for the handheld AT weapons or so...

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Devilfish
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Re: Falls schreck rate of fire

Postby Devilfish » 04 Oct 2016, 11:21

Tiger1996 wrote:This issue after all isn't really a big deal, even though.. i believe it's possible to fix it in a different way this time, maybe by implementing a slight aiming time for the handheld AT weapons or so...

It's definitely not extremely game breaking,but it is kinda a deal. Last game I killed several shermans like this, Paine thought, ok I took a schreck, lets put a pressure on them. But after killing a member bum another. And then again, sherman is gone and I just reinforce Falls on the field....

In another game I rushed into Falls with my recce because I knew I can take one hit (overrepair and vet). I have even survived the second, being finished by third in a span of less than 10s.....
"Only by admitting what we are can we get what we want"

JimQwilleran
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Re: Falls schreck rate of fire

Postby JimQwilleran » 05 Oct 2016, 20:12

As Tiger already mentioned, Markr tried to repair that thing, but in Beta that we tested some time ago it ended like AT teams would not fire at all at the first contact. Like they had to reload when they saw the enemy. Yes, this bug is annoying, but the best way to avoid it is to stay far away from squad you are intending to kill.

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Devilfish
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Re: Falls schreck rate of fire

Postby Devilfish » 05 Oct 2016, 22:07

Yes, this bug is annoying, but the best way to avoid it is to stay far away from squad you are intending to kill.

Yea I know it's avoidable after you realize it, but in the hope of a patch incoming, I wanted to highlight it, so it can be fixed. Unless all of the possible/manageable ways have been tried and failed.
"Only by admitting what we are can we get what we want"


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