MapPack 2 - Bug Reports

Do you have a bug to report? Do this right here.
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Tiger1996
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Re: MapPack 2 - Bug Reports

Postby Tiger1996 » 19 Jun 2017, 16:33

Ok, so the following would be added to this list:-
Playmobill wrote:Please report all issues you find in the MapPack 2, so we can address em in the next patch.

Known Issues:
- General : Some antivirus can corrupt files during the download. (yes, that is lame) Avast does it for example, but its not the only one to do it. To prevent that in Avast, you must deactivate the 'shield' while you download, you can reactivate it after and scan the file if you want, but its not really a mapack bug, its more a antivirus issue, and it can also happen with Mod files, not only mappack.

Bloody Gulch (2v2 version only, 3v3 version is not affected by this bug) :
- ! wrong map entry point (special unit spawn) for slot 3.

Hill 112 :
- minor object misplaced in village.

4p_Bizory
- Weather to be changed from cycle heavy snowing, to static overcast with better midday lighting.

6p_Road_To_Cherbourge_Revised
- Old mini-map to return.

4p_Road_To_Caen / 4p_Bocage
- Units get stuck behind HQs.

Hope I haven't missed anything else!

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Playmobill
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Re: MapPack 2 - Bug Reports

Postby Playmobill » 19 Jun 2017, 17:18

Thanks for reports guys, added know issues to 1st post, will be fixed in future map update.
" No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country. "
George S. Patton

JimQwilleran
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Re: MapPack 2 - Bug Reports

Postby JimQwilleran » 19 Jun 2017, 17:34

Also in Road to Cherbourg there is a pinch of grass just before the axis base that is always being shot by the AA. It's not such a big bug, but I guess it's not intended to have a hostile grass there either :P.

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Tiger1996
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Re: MapPack 2 - Bug Reports

Postby Tiger1996 » 19 Jun 2017, 18:17

JimQwilleran wrote:Also in Road to Cherbourg there is a pinch of grass just before the axis base that is always being shot by the AA. It's not such a big bug, but I guess it's not intended to have a hostile grass there either :P.

It was made for balance reasons! :lol:

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Kr0noZ
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Re: MapPack 2 - Bug Reports

Postby Kr0noZ » 23 Jun 2017, 16:59

A note on the Berlin map and the crashes:
Just to put it out there, if you play a map that size with HD textures you MAY run into problems with graphics memory running out on some video cards and depending on how that gets handled by the driver the issue may be hidden there. Remember, the game is now over 10 years old and has some really crappy code in it (DX10 API was crap from the start and never got fixed, game doesn't support DX11 or DX12 and uses 9.0c if you set it to not try DX10 - that's why using maxed out shader settings don't work and get buggy as hell btw....).

Try replaying it without HD textures or use some tool to monitor VRAM use, also keep the crash logs from the game and give ALL of that data to playmobill so he can compare properly.

Michael_Z_Freeman
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Re: MapPack 2 - Bug Reports

Postby Michael_Z_Freeman » 31 Jul 2017, 21:15

Hi. Is anyone else experiencing decreased game difficulty on these (and other) maps ? Might just be me. Maybe my BK skills massively improved somehow (well, you never know). I'm used to, especially on hard with the AI, having legions of German tanks turning up very early but this just does not seem to be happening anymore. The enemy AI sends a smattering of troops and then some tanks. At first I thought it was because for a while I'd been playing against 2 AI enemy teams and now I only play against 1 because it's a much better frame rate. 1 team, half the tanks right ? Yet on D-day +8 or whatever it's called enemy AI has half the resource points and occasional tank appears, even a Tiger but they are absurdly easy to kill.

kwok
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Re: MapPack 2 - Bug Reports

Postby kwok » 01 Aug 2017, 00:16

I notice difficulty is heavily dependent on the random doc the AI chose and the map. AI was designed more for the base relic maps, not for custom so you'll find a harder challenge on the relic maps.

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Wolf
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Re: MapPack 2 - Bug Reports

Postby Wolf » 12 Aug 2017, 01:26

As we are getting closer to next BK update, which will be only Full version and not available as Patch only, we have an opportunity to include mapfixes and / or remove some maps from mappacks.

Are there any fixes already? Should some maps be completely removed? Removing can include mappack 1 too.
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Tiger1996
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Re: MapPack 2 - Bug Reports

Postby Tiger1996 » 12 Aug 2017, 02:30

So far there are no maps which deserve to be completely removed, except the 6p map called "Saint Laurent" as I can remember I've talked about it with Playmobill and Endro before.. and we came to the conclusion that a revision of this particular map is not really worth it at any possible point. Since it has narrow build space that barely allow anyone to have Barracks even! Also so many objects as well as overall low fps ratio. Not to mention that the ammo and fuel points are badly organized.
Therefore a removal of this map is more than deserved, but only this map I guess!

Regarding the MapPack.II fix, yes.. they are all ready as far as I am concerned. However; I am honestly not sure if Playmobill has already shared everything with MarKr and Panzerblitz1 or yet not! I'll have to double-check with him as soon as possible...
It might be that he missed something or so.

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Wolf
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Re: MapPack 2 - Bug Reports

Postby Wolf » 03 Sep 2017, 11:46

Do we want to keep *revised* and non revised maps? Or I can remove non revised ones?
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Tiger1996
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Re: MapPack 2 - Bug Reports

Postby Tiger1996 » 03 Sep 2017, 11:57

Surely keep the non-revised ones! However, the 6 fixed revised maps which we have recently sent are definitely meant to replace the currently existing revised versions of those same 6 maps.. so, there should be no longer a snow copy of Bizory for example.
And 1 new map (which I have earlier told you about) is still planned to be included in the future...

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Wolf
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Re: MapPack 2 - Bug Reports

Postby Wolf » 03 Sep 2017, 11:59

But why to keep non revised ones? I guess revised ones are better?
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sgtToni95
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Re: MapPack 2 - Bug Reports

Postby sgtToni95 » 03 Sep 2017, 12:05

pvp wise revised maps seem to be better under many aspects. Maybe non revised could be left there for comp stompers or newcomers (for higher resources and few map design issues that might make maps little more unbalanced).

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Tiger1996
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Re: MapPack 2 - Bug Reports

Postby Tiger1996 » 03 Sep 2017, 12:06

Revised versions are surely better, nonetheless.. the non-revised maps are still perfectly working... As I can see absolutely no reason to completely remove them! For example, in case of Autry; the revised version only has base AA turrets and different positioning of ammo and fuel sectors. But some people still like to play the non-revised version from time to another, where they could have more fuel and no base defense. So, my opinion is to keep the non-revised versions just as they are!

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Jagdpanther
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Re: MapPack 2 - Bug Reports

Postby Jagdpanther » 03 Sep 2017, 14:48

I dont know about the others but for example autry revised has no weather choice unlike the non revised one.
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kwok
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Re: MapPack 2 - Bug Reports

Postby kwok » 03 Sep 2017, 19:36

I actually pref a some of the non-revised. Especially goodwood.


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