MapPack 2 - Bug Reports

Do you have a bug to report? Do this right here.
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Tiger1996
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Re: MapPack 2 - Bug Reports

Postby Tiger1996 » 19 Jun 2017, 16:33

Ok, so the following would be added to this list:-
Playmobill wrote:Please report all issues you find in the MapPack 2, so we can address em in the next patch.

Known Issues:
- General : Some antivirus can corrupt files during the download. (yes, that is lame) Avast does it for example, but its not the only one to do it. To prevent that in Avast, you must deactivate the 'shield' while you download, you can reactivate it after and scan the file if you want, but its not really a mapack bug, its more a antivirus issue, and it can also happen with Mod files, not only mappack.

Bloody Gulch (2v2 version only, 3v3 version is not affected by this bug) :
- ! wrong map entry point (special unit spawn) for slot 3.

Hill 112 :
- minor object misplaced in village.

4p_Bizory
- Weather to be changed from cycle heavy snowing, to static overcast with better midday lighting.

6p_Road_To_Cherbourge_Revised
- Old mini-map to return.

4p_Road_To_Caen / 4p_Bocage
- Units get stuck behind HQs.

Hope I haven't missed anything else!

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Playmobill
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Re: MapPack 2 - Bug Reports

Postby Playmobill » 19 Jun 2017, 17:18

Thanks for reports guys, added know issues to 1st post, will be fixed in future map update.
" No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country. "
George S. Patton

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JimQwilleran
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Re: MapPack 2 - Bug Reports

Postby JimQwilleran » 19 Jun 2017, 17:34

Also in Road to Cherbourg there is a pinch of grass just before the axis base that is always being shot by the AA. It's not such a big bug, but I guess it's not intended to have a hostile grass there either :P.
Here my name is JimQwilleran, my steam name is Karma Police, the previous was Nami~swan, the previous was Illa pulchra esse dicitur. I should pick one for good, shouldn't I?

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Tiger1996
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Re: MapPack 2 - Bug Reports

Postby Tiger1996 » 19 Jun 2017, 18:17

JimQwilleran wrote:Also in Road to Cherbourg there is a pinch of grass just before the axis base that is always being shot by the AA. It's not such a big bug, but I guess it's not intended to have a hostile grass there either :P.

It was made for balance reasons! :lol:

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Kr0noZ
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Re: MapPack 2 - Bug Reports

Postby Kr0noZ » 23 Jun 2017, 16:59

A note on the Berlin map and the crashes:
Just to put it out there, if you play a map that size with HD textures you MAY run into problems with graphics memory running out on some video cards and depending on how that gets handled by the driver the issue may be hidden there. Remember, the game is now over 10 years old and has some really crappy code in it (DX10 API was crap from the start and never got fixed, game doesn't support DX11 or DX12 and uses 9.0c if you set it to not try DX10 - that's why using maxed out shader settings don't work and get buggy as hell btw....).

Try replaying it without HD textures or use some tool to monitor VRAM use, also keep the crash logs from the game and give ALL of that data to playmobill so he can compare properly.


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