Map creation poll
Posted: 14 Apr 2020, 15:55
Hi everyone,
I quite recently got into map making and I can say i got quite familiar with the World Builder. Except for one little aspect................ map size.
Long story short: making my map was taking me a veery long time, and when i made a size check comparing it to Goodwood.... well...... i was making a map with a playable area which was double the size of Goodwood's and would have probably became too big for the game engine to work properly.
Since i made a few good looking compositions of objects, tiles, splats and decals, I decided to just start a new map and copy-paste a few of my creations to make my work shorter.
I'm also following all Playmobill's tips on how to make maps perform good, and i'm managing to keep them very playable.
Key features of my maps would be:
- not really high res income from sectors (i'll keep it similar to La Fiere in ammo and fuel, maybe even lower);
- BIG square(ish) map shape: i like the midline/frontline to be wider so it can make it easier to flank and harder to just camp, which is usually quite frustrating to face, and harder (but not impossible) for artillery to cause huge damage on unit blobs;
- simmetry: I think one key factor to make maps balanced is making the two factions' halves almost specular, at least for what concerns sectors design (don't take this for granted tho).
Reason why i thought of starting map creation is because there are really few played/playable (good performance/ NO DESYNC) maps in the game. Bigger pvp games are always done on the same 5/6 maps, and since I'm often playing together with my [525] mates, we almost always get to play on Goodwood (only really playable 4v4 map), La Fiere, Bloody Gulch or Road to Cherburg. This is why I wanted a new 4v4 playable map.
I also thought about revising existing maps as Playmobill started doing, but i don't know how the creator's rights thing works so I wouldn't risk touching other people stuff.
Another good reason why I started the world builder is creating maps is a really relaxing quarantine activity, and you don't get the toxicity sometimes you get in game.
So this is why I decided to ask you people what you would like to see as a new map in BK mod. I think i will do both 3v3 and 4v4 anyways, just i'd like to hear from you which one you would like to see first.
Best case scenario (which i hope): i can find a way to make a decent map playable for both 3v3 and 4v4 as we have on bloody gulch map (2v2 - 3v3)
Hope you'll like the idea
EDIT: here's a few screenshots of my creations i'm quite proud of and that i'd like to put in use
I quite recently got into map making and I can say i got quite familiar with the World Builder. Except for one little aspect................ map size.
Long story short: making my map was taking me a veery long time, and when i made a size check comparing it to Goodwood.... well...... i was making a map with a playable area which was double the size of Goodwood's and would have probably became too big for the game engine to work properly.
Since i made a few good looking compositions of objects, tiles, splats and decals, I decided to just start a new map and copy-paste a few of my creations to make my work shorter.
I'm also following all Playmobill's tips on how to make maps perform good, and i'm managing to keep them very playable.
Key features of my maps would be:
- not really high res income from sectors (i'll keep it similar to La Fiere in ammo and fuel, maybe even lower);
- BIG square(ish) map shape: i like the midline/frontline to be wider so it can make it easier to flank and harder to just camp, which is usually quite frustrating to face, and harder (but not impossible) for artillery to cause huge damage on unit blobs;
- simmetry: I think one key factor to make maps balanced is making the two factions' halves almost specular, at least for what concerns sectors design (don't take this for granted tho).
Reason why i thought of starting map creation is because there are really few played/playable (good performance/ NO DESYNC) maps in the game. Bigger pvp games are always done on the same 5/6 maps, and since I'm often playing together with my [525] mates, we almost always get to play on Goodwood (only really playable 4v4 map), La Fiere, Bloody Gulch or Road to Cherburg. This is why I wanted a new 4v4 playable map.
I also thought about revising existing maps as Playmobill started doing, but i don't know how the creator's rights thing works so I wouldn't risk touching other people stuff.
Another good reason why I started the world builder is creating maps is a really relaxing quarantine activity, and you don't get the toxicity sometimes you get in game.
So this is why I decided to ask you people what you would like to see as a new map in BK mod. I think i will do both 3v3 and 4v4 anyways, just i'd like to hear from you which one you would like to see first.
Best case scenario (which i hope): i can find a way to make a decent map playable for both 3v3 and 4v4 as we have on bloody gulch map (2v2 - 3v3)
Hope you'll like the idea
EDIT: here's a few screenshots of my creations i'm quite proud of and that i'd like to put in use