Montherme - No river (6) and Lyon Revised (6)
Posted: 23 Jan 2019, 17:15
Hi everyone!
I have modified two vanilla maps, Montherme and Lyon to create new 3v3 experiences for my gaming group. I thought that some of you people here would also enjoy these.
My group got bit bored of always playing the same old La Fiere on repeat. However, creating entirely new maps from scratch is time-consuming and exhausting creative work, so instead I ended up revising these vanilla maps.
Both maps are more popular for Skirmish games (aka compstomping), as maps with a river as the main/defining feature create natural and unavoidable bottlenecks. These bridges and narrow approaches create comfy killing fields against the AI hordes, but for PvP they tend to make games bit predictable and boring. Removing the rivers as main features allows more room for flanking and manoeuvres and encourages more reactive and dynamic games.
I have attempted to not only remove the water feature, but also make the new area interesting to fight upon. I have provided a few screenshots, and in the next post I will post the mini maps.
While it is unlikely that I will immediately edit these maps, I appreciate all feedback with my future projects in mind. These two have been tested and enjoyed by my group and they have provided a quite balanced experience, just as the original ones did.
There is a problem with the Montherme - No river map as for some reason the AI is completely unable to play the map. I do not understand how to fix this issue as I have not touched the AI markers the developers had placed on the map. For PvP it works great though.
Links to download:
Lyon Revision: http://s000.tinyupload.com/index.php?fi ... 4903261787
Montherme - No river: http://s000.tinyupload.com/index.php?fi ... 8289259158
I have modified two vanilla maps, Montherme and Lyon to create new 3v3 experiences for my gaming group. I thought that some of you people here would also enjoy these.
My group got bit bored of always playing the same old La Fiere on repeat. However, creating entirely new maps from scratch is time-consuming and exhausting creative work, so instead I ended up revising these vanilla maps.
Both maps are more popular for Skirmish games (aka compstomping), as maps with a river as the main/defining feature create natural and unavoidable bottlenecks. These bridges and narrow approaches create comfy killing fields against the AI hordes, but for PvP they tend to make games bit predictable and boring. Removing the rivers as main features allows more room for flanking and manoeuvres and encourages more reactive and dynamic games.
I have attempted to not only remove the water feature, but also make the new area interesting to fight upon. I have provided a few screenshots, and in the next post I will post the mini maps.
While it is unlikely that I will immediately edit these maps, I appreciate all feedback with my future projects in mind. These two have been tested and enjoyed by my group and they have provided a quite balanced experience, just as the original ones did.
There is a problem with the Montherme - No river map as for some reason the AI is completely unable to play the map. I do not understand how to fix this issue as I have not touched the AI markers the developers had placed on the map. For PvP it works great though.
Links to download:
Lyon Revision: http://s000.tinyupload.com/index.php?fi ... 4903261787
Montherme - No river: http://s000.tinyupload.com/index.php?fi ... 8289259158