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laggy maps

Posted: 30 Oct 2018, 18:06
by Jalis
Can you name me bk maps who have reputation to make game lag? It s for test and analysis.

Re: laggy maps

Posted: 31 Oct 2018, 03:41
by kwok
8p fields of engagement. Would love to play this map more.

8p drachenwald (I think it’s called. It has a lot of destructible trees making it impossible to play even on the best machines.

8p graves ridge kind of?

8p Henschel airfield. The map is effing massive. I think people also just don’t like the map cuz it’s so goddamn big.

Re: laggy maps

Posted: 31 Oct 2018, 07:18
by Jalis
I often played Henschel airfield some years ago in multicoop 2 to 4 humans players vs 4 AI without noticed problems. I think 1946 atomic attack take place on this map.

Drakenwald is an other matter. It was the BK maps we avoided. Even more, a lot of crash occurred on this maps, but may be all problems are linked.

Thanks for the list.

Re: laggy maps

Posted: 01 Nov 2018, 01:53
by Walderschmidt
8p fields of engagement. If you solve the lag issue then finally people will play something other than Goodwood.

Re: laggy maps

Posted: 02 Nov 2018, 12:25
by Jalis
Most of laggy maps you speak about share fact to have a load of single destructible pines. Single pines are animated vegetation (they swing in the wind). I made a try on field of engagement remove a large part of these pines replacing by non animated trees and vegetation. However gain in fps is about 10-15 per cent. I dont know if it is enough.

Re: laggy maps

Posted: 03 Nov 2018, 15:31
by Jagdpanther
Bretonneoux. It's a small 2v2 but it lags like crazy, i dont know why, i dont usually have lag on 2v2 maps, only this one.

Re: laggy maps

Posted: 09 Nov 2018, 16:10
by Jalis
For what I experienced I can confirm pines trees have a bad influence on game performance. Replacing it by generic trees, scrubs, rocks or rubbles increase fps.
If goodwood work well it is also because it is a small 4vs4. it could even be see as a 3vs3 forced in 4vs4.
Now, If I have a field of engagement with modified vegetations for improved performance, who will verify it and validate it is enough good to by playable ? As a none pvp, it is not something I can do. Without speaking about performances, just change pines destructibles trees by generics trees change cover condition. Generic trees dont generate remnants for exemple.