Page 1 of 1

[MAP] - Edit Camargue Lowlands (4p)

Posted: 16 Oct 2017, 11:16
by mofetagalactica
Hello today i bring another edit to a workshop map edited for better performance, less water and much less bottlenecks also changed atmosphere, here have some screenshots and the link to the .sga file.

http://www.mediafire.com/file/ltacs210z ... edited.sga

e63f2082bc05751dae59474acd9abc2c.jpg
ae45e53842ed92a6490e5beffbaa23b5.jpg
a74122d497cf2f01b3daee81b34798da.jpg
56994e6bfbcd10f8e11e2cdc040d4cd4.jpg
6899cdf85cc729a96d72d08ccca922c6.jpg
2810e187b4455cd60efe04839aadbaae.jpg
848ae8c87ae69544a2c36af8cc4914e7.jpg
7bd10eb27faee35f2d7355f8418d475e.jpg
4e83702697b3a247d4a3d9581cf0ad5c.jpg
2b14d0cfe200efe19608c4c2082c7740.jpg

Re: [MAP] - Edit Camargue Lowlands (4p)

Posted: 16 Oct 2017, 12:48
by Panzerblitz1
Im born there ;) funny.

Re: [MAP] - Edit Camargue Lowlands (4p)

Posted: 16 Oct 2017, 15:30
by Panzer-Lehr-Division
We shouldn't Play on this map.... not that we destroy panzer's house:D

Re: [MAP] - Edit Camargue Lowlands (4p)

Posted: 16 Oct 2017, 16:49
by mofetagalactica
Panzer-Lehr-Division wrote:We shouldn't Play on this map.... not that we destroy panzer's house:D


Nuke everything

Re: [MAP] - Edit Camargue Lowlands (4p)

Posted: 17 Oct 2017, 07:57
by sgtToni95
Can you make an easter egg and say that somewhere? that would be fun hahahah :D

Map doesn't look bad at all btw, reminds me of another one i can't remember the name lol

Could you share tactical map with sectors and resources please?

Re: [MAP] - Edit Camargue Lowlands (4p)

Posted: 17 Oct 2017, 11:37
by Panzerblitz1
Camargues is pretty wild, lots of swamps, mosquitos, bulls, horses, and cowboys, its in the south of France.

Re: [MAP] - Edit Camargue Lowlands (4p)

Posted: 17 Oct 2017, 20:43
by Panzer-Lehr-Division
I heard all but French cowboy's welll lollll..

Re: [MAP] - Edit Camargue Lowlands (4p)

Posted: 17 Oct 2017, 20:56
by idliketoplaybetter
Yeah, this cowboy part made me kinda me wonder too : D

And map looks decent, in case if someone want to test/play it - in case i have time, i will gladly!

Re: [MAP] - Edit Camargue Lowlands (4p)

Posted: 17 Oct 2017, 21:18
by Panzerblitz1
Panzer-Lehr-Division wrote:I heard all but French cowboy's welll lollll..


Fyi, we have in Camargues the oldest horse breed (a thousand years old, some horses specialist said this wild horses are even much more older as it was always present in Camargues), and cowboys (called guardians) always existed in the south of France, they take care of the cattles in the Camargues land all year long, riding those extremely robust horses.
France isn’t baguette and beret only :lol: cow boys life is pretty tough.

https://en.m.wikipedia.org/wiki/Camargue_horse
https://youtu.be/hQwVK1z9D1U
https://youtu.be/_UjOzQl5VsA

And this is what we do with the tourists during bulls summer times festivals...
Warning, the music is awful :shock: https://youtu.be/6kzjH6GvQSs

And what look like our way to get some fun In Camargues arenas:
https://youtu.be/e5S24Y-6vgg

It if was possible to make a real Camargues map, it would be more about bulls chasing people, but Nazi didn’t went that far when they invade France :lol: they prefered the Parisian coffees rather than rot in the sun, be stuck in the swamps or be eaten by mosquitos :D

Re: [MAP] - Edit Camargue Lowlands (4p)

Posted: 21 Oct 2017, 21:44
by Krieger Blitzer
@Mofeta

When you pack the map next time, make sure the directory path is valid.. because the SGA files you have uploaded are actually invalid and are also not working properly... I had to extract it to SGB first.

The reason your sga is not working correctly; i think is because you mistakenly packed the map under the following route:
<Data\Scenarios\MP\> then once again at <data\scenarios\mp>

Do you see the mistake here? You made a duplicate.


Anyway, this map in particular has so many issues.. specifically on the ground. I will have to tweak it, might also keep in touch with Playmobill regarding that! On the other hand yet, I like what you did on Neuville though... So well done overall.

Re: [MAP] - Edit Camargue Lowlands (4p)

Posted: 22 Oct 2017, 11:22
by mofetagalactica
Tiger1996 wrote:@Mofeta

When you pack the map next time, make sure the directory path is valid.. because the SGA files you have uploaded are actually invalid and are also not working properly... I had to extract it to SGB first.

The reason your sga is not working correctly; i think is because you mistakenly packed the map under the following route:
<Data\Scenarios\MP\> then once again at <data\scenarios\mp>

Do you see the mistake here? You made a duplicate.


Anyway, this map in particular has so many issues.. specifically on the ground. I will have to tweak it, might also keep in touch with Playmobill regarding that! On the other hand yet, I like what you did on Neuville though... So well done overall.


Mmmm weird they do work fine for me, tried making packing them at other folders and they didn't even appear, but ok. Also what manly the issues with this one? , also have u tried trunz?

Re: [MAP] - Edit Camargue Lowlands (4p)

Posted: 23 Oct 2017, 01:35
by Krieger Blitzer
Yes, I definitely checked Trunz. And I gotta say; well done there too... I will try to double-check both Trunz and Neuville once again though as I may also talk about them with Playmobill. Then.. if they are all good, I would try to push them to Wolf so that these 2 maps in particular could be added within the Steam release if possible! However If not, then I think they could be just included later anyway together with this map here and few others after Bk is already available on Steam. As for the SGA file, I doubt that your game is reading it at all. It must be reading the SGB files while you are just unaware about it! By any chance, I'll try to explain for you what I exactly mean more clearly whenever we get to talk on Steam anytime soon.