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[MAP] - Edit Camargue Lowlands (4p)
Posted: 16 Oct 2017, 11:16
by mofetagalactica
Hello today i bring another edit to a workshop map edited for better performance, less water and much less bottlenecks also changed atmosphere, here have some screenshots and the link to the .sga file.
http://www.mediafire.com/file/ltacs210z ... edited.sga
Re: [MAP] - Edit Camargue Lowlands (4p)
Posted: 16 Oct 2017, 12:48
by Panzerblitz1
Im born there
funny.
Re: [MAP] - Edit Camargue Lowlands (4p)
Posted: 16 Oct 2017, 15:30
by Panzer-Lehr-Division
We shouldn't Play on this map.... not that we destroy panzer's house:D
Re: [MAP] - Edit Camargue Lowlands (4p)
Posted: 16 Oct 2017, 16:49
by mofetagalactica
Panzer-Lehr-Division wrote:We shouldn't Play on this map.... not that we destroy panzer's house:D
Nuke everything
Re: [MAP] - Edit Camargue Lowlands (4p)
Posted: 17 Oct 2017, 07:57
by sgtToni95
Can you make an easter egg and say that somewhere? that would be fun hahahah
Map doesn't look bad at all btw, reminds me of another one i can't remember the name lol
Could you share tactical map with sectors and resources please?
Re: [MAP] - Edit Camargue Lowlands (4p)
Posted: 17 Oct 2017, 11:37
by Panzerblitz1
Camargues is pretty wild, lots of swamps, mosquitos, bulls, horses, and cowboys, its in the south of France.
Re: [MAP] - Edit Camargue Lowlands (4p)
Posted: 17 Oct 2017, 20:43
by Panzer-Lehr-Division
I heard all but French cowboy's welll lollll..
Re: [MAP] - Edit Camargue Lowlands (4p)
Posted: 17 Oct 2017, 20:56
by idliketoplaybetter
Yeah, this cowboy part made me kinda me wonder too : D
And map looks decent, in case if someone want to test/play it - in case i have time, i will gladly!
Re: [MAP] - Edit Camargue Lowlands (4p)
Posted: 17 Oct 2017, 21:18
by Panzerblitz1
Panzer-Lehr-Division wrote:I heard all but French cowboy's welll lollll..
Fyi, we have in Camargues the oldest horse breed (a thousand years old, some horses specialist said this wild horses are even much more older as it was always present in Camargues), and cowboys (called guardians) always existed in the south of France, they take care of the cattles in the Camargues land all year long, riding those extremely robust horses.
France isn’t baguette and beret only
cow boys life is pretty tough.
https://en.m.wikipedia.org/wiki/Camargue_horsehttps://youtu.be/hQwVK1z9D1Uhttps://youtu.be/_UjOzQl5VsAAnd this is what we do with the tourists during bulls summer times festivals...
Warning, the music is awful
https://youtu.be/6kzjH6GvQSsAnd what look like our way to get some fun In Camargues arenas:
https://youtu.be/e5S24Y-6vggIt if was possible to make a real Camargues map, it would be more about bulls chasing people, but Nazi didn’t went that far when they invade France
they prefered the Parisian coffees rather than rot in the sun, be stuck in the swamps or be eaten by mosquitos
Re: [MAP] - Edit Camargue Lowlands (4p)
Posted: 21 Oct 2017, 21:44
by Krieger Blitzer
@Mofeta
When you pack the map next time, make sure the directory path is valid.. because the SGA files you have uploaded are actually invalid and are also not working properly... I had to extract it to SGB first.
The reason your sga is not working correctly; i think is because you mistakenly packed the map under the following route:
<Data\Scenarios\MP\> then once again at <data\scenarios\mp>
Do you see the mistake here? You made a duplicate.
Anyway, this map in particular has so many issues.. specifically on the ground. I will have to tweak it, might also keep in touch with Playmobill regarding that! On the other hand yet, I like what you did on Neuville though... So well done overall.
Re: [MAP] - Edit Camargue Lowlands (4p)
Posted: 22 Oct 2017, 11:22
by mofetagalactica
Tiger1996 wrote:@Mofeta
When you pack the map next time, make sure the directory path is valid.. because the SGA files you have uploaded are actually invalid and are also not working properly... I had to extract it to SGB first.
The reason your sga is not working correctly; i think is because you mistakenly packed the map under the following route:
<Data\Scenarios\MP\> then once again at <data\scenarios\mp>
Do you see the mistake here? You made a duplicate.
Anyway, this map in particular has so many issues.. specifically on the ground. I will have to tweak it, might also keep in touch with Playmobill regarding that! On the other hand yet, I like what you did on Neuville though... So well done overall.
Mmmm weird they do work fine for me, tried making packing them at other folders and they didn't even appear, but ok. Also what manly the issues with this one? , also have u tried trunz?
Re: [MAP] - Edit Camargue Lowlands (4p)
Posted: 23 Oct 2017, 01:35
by Krieger Blitzer
Yes, I definitely checked Trunz. And I gotta say; well done there too... I will try to double-check both Trunz and Neuville once again though as I may also talk about them with Playmobill. Then.. if they are all good, I would try to push them to Wolf so that these 2 maps in particular could be added within the Steam release if possible! However If not, then I think they could be just included later anyway together with this map here and few others after Bk is already available on Steam. As for the SGA file, I doubt that your game is reading it at all. It must be reading the SGB files while you are just unaware about it! By any chance, I'll try to explain for you what I exactly mean more clearly whenever we get to talk on Steam anytime soon.