[MAP] Revision : LaFiere (6)
Posted: 07 Nov 2016, 17:12
Original map for ToV by Relic
MP Port by Porta
Revision by Endromede & Playmobill
Changelog :
i probably forgot a lot of minor modifications but i think the most importants are listed above.
A couple of screenshots of the new version (updated) :
Brand new Tactical Map
A look on the new Sector Layout. A couple of changes on Strategic Sectors, and some outlines redesign to fit to the map objects.
The new undestructible bridge next to Axis spawn
An overview of the riverbed
a closer look on the riverbed
New exit for Allies spawn 1
This compound's walls have been changed: the previous walls were blocking shots despite houses where way higher, it was illogical to block shots.
A closer look
this Fuel sector's road is now dry (and muddy AF).
one of the displaced sector. this ammo was located in bottom right corner of this capture before.
MP Port by Porta
Revision by Endromede & Playmobill
Changelog :
- Brand new Tactical map
- New Strategic sectors to balance difficulty delay to capture nearby points from each base
- Some sector moved for gameplay balance
- A lot of sector outlines redesigned to fit with terrain obstacles
- 1 sector +4 Fuel removed at center, its replaced by a Strategic sector. thats brings the fuel count to 40 (or 34 in BK count) which is less axis biased.
- Axis bridge is now undestructible
- Allies spawn location 1 has a new acces
- A big part of flooded areas are dry (see Tactical map)
- All Strategic sector nearby bases have been put away/hidden from Flak 20mm bunkers, to allow em to retrieve their cutoff role.
- But in later game phase, with heavy crushers you can still make your way through foliage and get a LoS back on em.
- All roads (including bridges) now have speed bonus, and negative cover on their center
- Riverbed offers infantry cover on its ridges, and doesnt slow vehicles on most parts.
- Axis compound wall replaced to allow shootings with outsides
- Village in map center has been balanced with a couple of low walls to balance covers
- center VP moved to give a better chance to axis to grab it.
- Some fences have been broken/open to prevent silly pathfinding issues
- new path in center between 3 wood patches for balance purposed and practical use
- nearly all sectors points have been enhanced with covers and eyecandy.
i probably forgot a lot of minor modifications but i think the most importants are listed above.
A couple of screenshots of the new version (updated) :
Brand new Tactical Map
A look on the new Sector Layout. A couple of changes on Strategic Sectors, and some outlines redesign to fit to the map objects.
The new undestructible bridge next to Axis spawn
An overview of the riverbed
a closer look on the riverbed
New exit for Allies spawn 1
This compound's walls have been changed: the previous walls were blocking shots despite houses where way higher, it was illogical to block shots.
A closer look
this Fuel sector's road is now dry (and muddy AF).
one of the displaced sector. this ammo was located in bottom right corner of this capture before.