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How does side armor work?

Posted: 14 Jul 2020, 22:37
by kwok
In short... there is no such thing as side armor in COH. This was a decision made when VCOH was created and cannot be changed without advanced SCAR scripting which would put a large calculation strain on the game which would cause more desyncs and crashes.

Please see this wiki on how penetration works in COH.

https://companyofheroes.fandom.com/wiki/Penetration

Re: How does side armor work?

Posted: 15 Jul 2020, 23:45
by Sparrow
kwok wrote:
14 Jul 2020, 22:37
In short... there is no such thing as side armor in COH. This was a decision made when VCOH was created and cannot be changed without advanced SCAR scripting which would put a large calculation strain on the game which would cause more desyncs and crashes.

Please see this wiki on how penetration works in COH.

https://companyofheroes.fandom.com/wiki/Penetration
yesterday we were playing 3v3 at La Fiere and my Jackson was beating the Panther Ace of Needammo, but my game get desync, while n his game his Panther beat my Jackson. Is it possible to optimize the scripting calculation of the shotting without getting a desync of the match?

Re: How does side armor work?

Posted: 16 Jul 2020, 06:39
by kwok
Not some as core as how damage calculations work, no. There are other ways we can optimize, but so far we found that the main thing that causes desync's for most players is network connectivity. Make sure you have good internet connections and good computers, it reduces desyncs. This is why a lot of LAN players (not VLAN) do not have so many desyncs.