Capture speeds of units

Ask questions specifically to improving your game and get only answers.
User avatar
MarKr
Team Member
Posts: 1726
Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Capture speeds of units

Postby MarKr » 26 Jun 2017, 16:24

Hi, as there has been increasingly more talking about capping abilities of each faction I decided to shed some light on this matter and hopefully help you guys recognize which units are best for capping in early game (and throughout the game).

Let's start with a look at the "technical" side of capping. Each strategic/resource point has pre-set "capture time" (how many seconds it takes to capture the point). The cap times are:

- Strategic point: 8sec
- Low ammo/fuel point: 20sec
- Medium ammo/fuel point: 30sec
- High ammo/fuel point: 40sec
- Victory point: 45sec

But you surely noticed that some units can cap faster than others. This is because each infantry squad (or vehicle if doctrine has the ability) has its own capture speed modifier which changes the cap speed of the point when this or that specific unit captures this or that point. Below you can find the modifiers for units. The number is multiplier for capture SPEED (not TIME) that means that multipliers of "0.X" make the capping process LONGER (because they lower the SPEED) while multipliers of "1.X" make the process FASTER (because they increase the SPEED), if they were to modify the cap TIME, it would have been the other way around. So example: US Engineers have cap speed modifier of "0.4" so for them capping ANY point takes 60% more time so e.g. medium fuel will take 48 seconds (30*1.6). On the other hand US Riflemen have cap speed of "1.5" so they cap any point 50% faster so they will cap Medium fuel point in 15 seconds (30*0.5). And of course if a unit has cap speed of "1" then their cap speed is unchanged (same as written above for each point.

TL;DR: The higher the number the faster the squad captures points.

So here we go:
US
Engineers: 0.4
Riflemen: 1.5
Rangers: 1.25
Ranger Captain: 1
Combat engineers: 1.2
Infiltration rangers: 1.75
CQB: 1.5
101st: 1.75
82nd: 1.25
AB HQ team: 1.25

CW:
Sappers: 0.8
BOYS: 1 (will change to 0.8 in 4.9.9.)
Tommies: 1
Lieutenant/Captain: 1
Dingo: 1
Bren carrier (can cap only when carrying infantry): 0.85
Commandos (all units): 1
RE sappers: 1

WM:
Pioneers: 0.4
Volks: 1
Grenadiers: 1.5
Officer: 1.5
Storms (all squads): 1.5

PE:
PGrens/AssaultGrens/TankHunters: 0.75 (after cap upgrade: 1.2525)
Assault Pios: 1
Kettenkrad: 1
Schwimwagen: 1
Scout Car: 1
SS squad: 1.5
Hauptsutrmfuhrer: 1.5
Luft infantry (all of them): 1
Sabotage squad: 1

So you can see that slowest cappers are US engineers and WM Pioneers. PE Pgrens cap slightly slower than CW Sappers but after upgrade they can capture faster than any CW unit. It is also obvious that for PE in early game Assault pios/ketten/Schwim are better options than Pgrens.

I only listed values for infantry and early-available vehicles because these seem to be the most important in early game. BK doc can unlock capping ability for its tanks - I haven't checked all of them but in general the speed is "0.25". Armor doc can unlock capping for its light vehicles - again, I haven't checked them all but in general the speed seems to be to "1".

I hope this will help you in your future battles :)
Image

User avatar
Tiger1996
Posts: 3048
Joined: 06 Dec 2014, 15:53
Location: I'm from Egypt, but I live in Qatar.
Contact:

Re: Capture speeds of units

Postby Tiger1996 » 27 Jun 2017, 23:00

BOYS: 1 (will change to 0.8 in 4.9.9.)

First, I thought the next patch would be named v5.0.0 but now you say it's going to be called v4.9.9 which isn't really anything of importance at all.. yet just wondering :P

However, I guess u mentioned elsewhere that the cap speed of AT Boys would be lowered to around 0.5 or so...
MarKr wrote:We are also considering lowering the cap speed of BOYS squad form "1" to "0.5" (or maybe lower) so they would cap significantly slower and thus would give more time to Axis to cap sectors in case CW wants to cap only with BOYS squads. If CW wants to cap faster, they will need to bring other infantry which will cost MP etc.

So I am just curious why did u suddenly change your opinion, and now just lowering it to 0.8 only?
You know Paks can't capture any points...

Infiltration rangers: 1.75
101st: 1.75

And isn't this a little bit too fast??!! Specifically the 101st squads? Considering the fact that you may have 4 of them...

BK doc can unlock capping ability for its tanks - I haven't checked all of them but in general the speed is "0.25". Armor doc can unlock capping for its light vehicles - again, I haven't checked them all but in general the speed seems to be to "1".

Lastly, isn't 0.25 actually toooo low??!! It's almost ignored.

Absolutely informative topic nevertheless.

User avatar
Kr0noZ
Global Moderator
Posts: 109
Joined: 26 Nov 2014, 06:20
Location: Germany

Re: Capture speeds of units

Postby Kr0noZ » 27 Jun 2017, 23:06

As far as the last thing goes, the US Armor capping ability applies only to light vehicles, whereas the Wehr BK capping ability is for all tanks, even the Tigers and Panthers can capture; also, decapping is a lot faster than capping with the german variant, so you can just kill the enemy map control while advancing with the big, tough units to deny the resources and use other stuff to actually cap them for you (like some volks coming up behind the advancing frontline). It has a different use-case than the US variant, which just allows trolling with armored cars like the M3 when playing big maps.

User avatar
Tiger1996
Posts: 3048
Joined: 06 Dec 2014, 15:53
Location: I'm from Egypt, but I live in Qatar.
Contact:

Re: Capture speeds of units

Postby Tiger1996 » 27 Jun 2017, 23:20

True, it's not a big deal for the BK doc cap ability... And yes; I definitely knew that it's for tanks and not for light vehicles unlike the US Armor doc capping unlock. I am also already aware about the de-capping speed, usually I unlock the BK doc cap just to get over booby traps anyway :P Since that booby traps can't be spotted with mine sweepers obviously.

User avatar
sgtToni95
Posts: 422
Joined: 04 May 2016, 09:50
Location: Italy

Re: Capture speeds of units

Postby sgtToni95 » 28 Jun 2017, 07:48

Kr0noZ wrote: decapping is a lot faster than capping with the german variant


What do you mean here? are there different speeds from neutralizing to capturing sectors?

User avatar
Warhawks97
Posts: 2436
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: Capture speeds of units

Postby Warhawks97 » 28 Jun 2017, 12:49

sgtToni95 wrote:
Kr0noZ wrote: decapping is a lot faster than capping with the german variant


What do you mean here? are there different speeds from neutralizing to capturing sectors?


Actually yes. The Tanks decap faster as they cap.


Return to “Ask an Expert”

Who is online

Users browsing this forum: No registered users and 1 guest