WM Openings and Build Order

A place to debate and share game or general military strategy/tactics.
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kwok
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Joined: 29 Mar 2015, 05:22

WM Openings and Build Order

Post by kwok »

What are your openings/build orders as WM? Does high/low resource make a difference? What about map types?
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

kwok
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Posts: 2516
Joined: 29 Mar 2015, 05:22

Re: WM Openings and Build Order

Post by kwok »

On high resource, I have been experimenting with double AT guns on more open field maps. It stops jeeps and I have enough starting munition to stop any infantry with HE rounds. It's much more conservative but it really blocks the allied player(s) from advancing, giving the slow capturing WM a chance to actually capture and go even in resources in the early game. Usually, USA gets such a huge resource advantage early game because of the riflemen cost and capture speed. But locking down a sector and blocking harassing jeeps/rifles lets me keep up in capturing.
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

Wake
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Joined: 07 Dec 2014, 17:22
Location: USA

Re: WM Openings and Build Order

Post by Wake »

What are your thoughts on the "MessUupGood" strategy of doubles? He always makes double bikes, double 37mm AT guns, double snipers, then sits on those after choosing Terror doctrine until he can make Stuka rocket halftracks and Panthers.

It's a relatively decent strategy since he's good at using his early units.
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kwok
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Re: WM Openings and Build Order

Post by kwok »

WAKE, why aren't you playing?

I think Messy's strat works very well if the opponent doesn't see it coming. His problem is he would do it every time and once it's countered he gives up WAY too much. What that build order does is cripples early game capture power therefore delays mid-game power where allies do the most damage. But the tradeoff is high-risk/high-reward because you gain SO much map control on small maps and hopefulyl high vetted scaling snipers as the game goes on.

His philosophy in it is actually really interesting, we talked once and he said "It's about controlling XP and losses. That's why I don't like making basic infantry because that's just giving free XP."
By making snipers, he potentially houses and protects the XP from his opponent. At least until the snipers are killed. But, the idea is that hopefully by the time the snipers are killed (if they are ever killed) his snipers have earned him more XP. Then he accelerates himself into the late game with the XP lead where he rolls out OP grenadiers (and at the time KCH), nebels, and king tigers.

HIs style is super micro intense and formational dependent. You gotta have a really good sense of formation to protect those snipers. I can't do it well personally because my micro sucks but I'd like to be able to pull it off sometime.
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

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Devilfish
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Joined: 26 Mar 2015, 18:51

Re: WM Openings and Build Order

Post by Devilfish »

For brits, early mortar emp, section rifle shot (can destroy his sniper spam in a matter of seconds if RNG likes you), rush for reccee.
For US, either focus on capturing your half quickly, tech up and smash him with mortar HTs, quads....or if you want to be agressive, spam him with cheap inf (engs/rifles). Pepper his positions with 60mm mortar smoke and rush in two waves his sniper positions. He will use 37mm HE on you. When he is done with HE, send the second wave and it's over.

Of course it's highly dependent on the map and setup. But as kwok said, it's very risky strategy and that's why mess usually drops in 15 mins, claiming his teammates are terrible noobs.
"Only by admitting what we are can we get what we want"

yser
Posts: 31
Joined: 10 Aug 2017, 02:18

Re: WM Openings and Build Order

Post by yser »

Devilfish wrote:For brits, early mortar emp, section rifle shot (can destroy his sniper spam in a matter of seconds if RNG likes you), rush for reccee.
For US, either focus on capturing your half quickly, tech up and smash him with mortar HTs, quads....or if you want to be agressive, spam him with cheap inf (engs/rifles). Pepper his positions with 60mm mortar smoke and rush in two waves his sniper positions. He will use 37mm HE on you. When he is done with HE, send the second wave and it's over.

Of course it's highly dependent on the map and setup. But as kwok said, it's very risky strategy and that's why mess usually drops in 15 mins, claiming his teammates are terrible noobs.


Im not agree with brits the mortar emp cant build in erlaiy game u need a support command truck and the german mortar can deal with thim +u dont have a chance aginst pe mortar halftruck by anyway its not good for me... anyway i think its bteer to get mortar team its bteer from emp why?
Casue its can comflage his self and do a lot of dmg,i use this tac aginst pro players and many time i mange to deal with werhamet moratr.

kwok
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Re: WM Openings and Build Order

Post by kwok »

Yeah that was an old opening. Ever since the mortar ht and mortar build order change a couple of patches ago, that build order is no longer strong.
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

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