Cover types and their bonuses
Posted: 20 Jun 2016, 18:58
Hi, I have a few numbers for you to see what kinds of bonuses different types of cover provide. This might be useful for new players but veterans too . A few points for the start:
- There are several cover types in the game and each provides some bonuses or nerfs to the unit that is in the cover. These cover bonuses stack with other bonuses the unit might have (veterancy, doctrinal upgrades etc.)
- Cover applies separately for each soldier so if you have a squad of 6 soldiers out of which 5 are in a green cover but the last one is in a yellow cover then each individual soldiers gets the bonuses according to the cover they are in. However supression is calculated for the squad as a whole so since yellow cover provides less resistance to supression than green cover, if the soldier in yellow cover gets supressed then the whole squad gets supressed even if the rest of the squad is in green cover (this is engine limitation and we can do nothing about it).
- The bonuses or nerfs against each weapon are set individualy for every weapon in the game. Bullets-firing weapons seem to be unified to the following bonuses but e.g. flame weapons are a bit different - in general they are more effective against targets in green cover, but less against targets standing in water. But for general fighting situations this should be most important for you:
You get following stat changes if you attack target in:
Negative (red) cover:
Accuracy +25%
Damage +25%
Supression +50%
Target in water:
Damage +50%
Target in the open (no cover):
Accuracy +25%
Damage +25%
Light (yellow) cover:
Accuracy -50%
Supression -50%
Heavy (green) cover:
Accuracy -75%
Damage -50%
Supression -90%
Target in a building:
Accuracy -60%
Damage -60%
Supression -100% (impossible to supress)
Target in a trench:
Accuracy -60%
Damage -75%
Supression -100% (impossible to supress)
Target in a bunker:
Accuracy -85%
Damage -25%
Supression -100% (impossible to supress)
Target being transported (Trucks, Halftracks etc.):
Accuracy -75%
Target in smoke:
Accuracy -75%
Supression -95%
When a cover provides e.g. -90% supression it means that in such cover a unit gains "supression points" 90% slower NOT that it subtracts 90% of suppression the squad already has. So if a unit is suppressed and they manage to crawl into green cover they don't become "unsupressed" but they build up any further supression A LOT slower.
You can see that firearms have bonuses against target without cover too so when your infantry stands in the open, without any cover, even crappy weapons have a good chance to hit them.
Keep in mind that each weapon can be set differently but most infantry weapons are set this way so you can take this as a general overview of what types of cover are better at what.
- There are several cover types in the game and each provides some bonuses or nerfs to the unit that is in the cover. These cover bonuses stack with other bonuses the unit might have (veterancy, doctrinal upgrades etc.)
- Cover applies separately for each soldier so if you have a squad of 6 soldiers out of which 5 are in a green cover but the last one is in a yellow cover then each individual soldiers gets the bonuses according to the cover they are in. However supression is calculated for the squad as a whole so since yellow cover provides less resistance to supression than green cover, if the soldier in yellow cover gets supressed then the whole squad gets supressed even if the rest of the squad is in green cover (this is engine limitation and we can do nothing about it).
- The bonuses or nerfs against each weapon are set individualy for every weapon in the game. Bullets-firing weapons seem to be unified to the following bonuses but e.g. flame weapons are a bit different - in general they are more effective against targets in green cover, but less against targets standing in water. But for general fighting situations this should be most important for you:
You get following stat changes if you attack target in:
Negative (red) cover:
Accuracy +25%
Damage +25%
Supression +50%
Target in water:
Damage +50%
Target in the open (no cover):
Accuracy +25%
Damage +25%
Light (yellow) cover:
Accuracy -50%
Supression -50%
Heavy (green) cover:
Accuracy -75%
Damage -50%
Supression -90%
Target in a building:
Accuracy -60%
Damage -60%
Supression -100% (impossible to supress)
Target in a trench:
Accuracy -60%
Damage -75%
Supression -100% (impossible to supress)
Target in a bunker:
Accuracy -85%
Damage -25%
Supression -100% (impossible to supress)
Target being transported (Trucks, Halftracks etc.):
Accuracy -75%
Target in smoke:
Accuracy -75%
Supression -95%
When a cover provides e.g. -90% supression it means that in such cover a unit gains "supression points" 90% slower NOT that it subtracts 90% of suppression the squad already has. So if a unit is suppressed and they manage to crawl into green cover they don't become "unsupressed" but they build up any further supression A LOT slower.
You can see that firearms have bonuses against target without cover too so when your infantry stands in the open, without any cover, even crappy weapons have a good chance to hit them.
Keep in mind that each weapon can be set differently but most infantry weapons are set this way so you can take this as a general overview of what types of cover are better at what.