How to counter overly defensive strategy (flak emplacements)

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Sphener
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How to counter overly defensive strategy (flak emplacements)

Postby Sphener » 07 Aug 2017, 22:10

So I was playing 1v1 versus a friend (both of us are noobs). I played America while he was PE. He played quite crap early game and within 20 minutes I controlled most sectors, except 2 or 3 and his hq. After this, he built flak and hmg emplacements near his base, along with some more defensive structures sheltering infantry. At this point, I really didn't know what to do. My usual "strategy" is a tank assault, but the flak emplacements were killing tanks far too easily. Infantry was getting suppressed. So I built 2 rocket jeeps (took airborne) and just sat bombarding his base, along with occasional fragmentation bombs. Took me almost another hour before I finally managed to beat him :oops:

Now my question is, what was I supposed to do in a situation like that? Tanks and infantry were both getting pummeled, and his base was out of mortar range was indirect bombardment was slow.

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sgtToni95
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Re: How to counter overly defensive strategy (flak emplacements)

Postby sgtToni95 » 07 Aug 2017, 22:32

if all he had was in base and he was relying only on what you mentioned i think you might try using smoke barrage on them (more than 1 mortar would be better) and then then try to rush with a crocodile sherman (the one with flamethrower) paired with supporting infantry to steal the emplacements decrewed by flames. Otherwise airborne doctrine has in tech tree an unlock that gives your AB 101st squads, command squad and AB scouts an off-map mortar barrage that decrews flaks 100% of times (at least accorting to what i experienced) and that can clear the way for you.

In addition you can paradrop howitzers (CP unlock required) and use them to bomb, or, if your friend is fine with basebombing, you might just try to use an air patrol on his base :D

kwok
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Re: How to counter overly defensive strategy (flak emplacements)

Postby kwok » 07 Aug 2017, 22:41

Bunker busting is my specialty. Do you have a replay?

mofetagalactica
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Re: How to counter overly defensive strategy (flak emplacements)

Postby mofetagalactica » 08 Aug 2017, 03:53

sgtToni95 wrote:if all he had was in base and he was relying only on what you mentioned i think you might try using smoke barrage on them (more than 1 mortar would be better) and then then try to rush with a crocodile sherman (the one with flamethrower) paired with supporting infantry to steal the emplacements decrewed by flames. Otherwise airborne doctrine has in tech tree an unlock that gives your AB 101st squads, command squad and AB scouts an off-map mortar barrage that decrews flaks 100% of times (at least accorting to what i experienced) and that can clear the way for you.

In addition you can paradrop howitzers (CP unlock required) and use them to bomb, or, if your friend is fine with basebombing, you might just try to use an air patrol on his base :D


how do we use the smoke, over enemies or over our own units?

Sphener
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Re: How to counter overly defensive strategy (flak emplacements)

Postby Sphener » 08 Aug 2017, 04:06

sgtToni95 wrote:if all he had was in base and he was relying only on what you mentioned i think you might try using smoke barrage on them (more than 1 mortar would be better) and then then try to rush with a crocodile sherman (the one with flamethrower) paired with supporting infantry to steal the emplacements decrewed by flames. Otherwise airborne doctrine has in tech tree an unlock that gives your AB 101st squads, command squad and AB scouts an off-map mortar barrage that decrews flaks 100% of times (at least accorting to what i experienced) and that can clear the way for you.

In addition you can paradrop howitzers (CP unlock required) and use them to bomb, or, if your friend is fine with basebombing, you might just try to use an air patrol on his base :D


A smoke barrage on base or on my onrushing tabks for cover?
The problem I faced with mortar barrages was that my units couldn't get within range without the emplacements hitting them, and I didn't know how to move my line ahead without getting my engineers killed. Only my rocket launcher jeeps were able to get in barrages from afar.

About the howitzers, I haven't seen that card yet haha. If there is such a card in airborne, then yeah that should do the trick. Thanks :D
I did use air bombs, but they usually weren't able to destroy emplacements, just decrewed them. He then just recrewed and repaired them.



kwok wrote:Bunker busting is my specialty. Do you have a replay?


Unfortunately I didn't click save replay after the game. Any way I could retrieve it now?

kwok
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Re: How to counter overly defensive strategy (flak emplacements)

Postby kwok » 08 Aug 2017, 04:17

If you haven't played any other game since then, your temp file (last played game) should be it. You can find it in your playback folder (C:\Documents\my games\Company of Heroes Relaunch\playback) named "temp.rec"

Sphener
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Re: How to counter overly defensive strategy (flak emplacements)

Postby Sphener » 08 Aug 2017, 04:26

Ok great. Ill post it once I get home.

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sgtToni95
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Re: How to counter overly defensive strategy (flak emplacements)

Postby sgtToni95 » 08 Aug 2017, 07:15

mofetagalactica wrote:how do we use the smoke, over enemies or over our own units?


You can find better infos on smoke mechanics here


viewtopic.php?f=32&t=1200

Sphener
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Re: How to counter overly defensive strategy (flak emplacements)

Postby Sphener » 08 Aug 2017, 13:42

The replay:
temp.rec
(2.39 MiB) Downloaded 1 time


Don't judge this noob please :lol:

kwok
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Re: How to counter overly defensive strategy (flak emplacements)

Postby kwok » 08 Aug 2017, 19:33

Oh I'm gonna judge hard... and you gonna learn... jk, we all start somewhere. I'll review the replay and try to give some specific tips you can do.

You can add me on steam, my name is Kwok. I'm the one with picture of an elephant. I'll give you my discord later too since that's unique

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sgtToni95
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Re: How to counter overly defensive strategy (flak emplacements)

Postby sgtToni95 » 09 Aug 2017, 09:53

Lol

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Redgaarden
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Re: How to counter overly defensive strategy (flak emplacements)

Postby Redgaarden » 09 Aug 2017, 16:28

how do we use the smoke, over enemies or over our own units?


Smoke works just like undirectonal cover. so if there is smoke between you and your enemy it doesn't affect neither of them. If you have more troops than your enemy you smoke the enemy. If they have more troops than you, you smoke yourself. Each unit has different stats vs targets in smoke, The most usual is small arms fire which gives them a 0.25 modifier in accuaracy. (this is not much) but most importantly gives you a 0.00 modifier in suppersion which makes almost unsuppressable. Do note smoke does not affect most HE guns. If he has a flak 37 emplacement using HE dont bother smoking it as it will do nothing. If it uses ap ammo for his flak and you smoke it. It will still have a 25% chance per shot to insta kill your crocodile. Scatter gets reduced the less range and will put that chance of you dying up by alot. The only infantry you can use with smoke against empalcements are all the airborne troops as they have satchel charges.

I dont think smoke stacks with other defensive stuff like medium or heavy cover but I think the piroity is

Heavy>Smoke>Medium cover as that makes most sense to me. So in conclusion. Smoke is just a little better than medium cover and sometimes useless. High explosive ignores all cover. And satchel charges is all you need. Airborne rangers get fire up which makes you "Immune to suppresion" and you can suicide it in to a emplacement and throw a satchel.

Edit: You may smoke both yourself and the enemy if you dont want anyone to die. But do remeber in assault you're often moving either out or into the smoke so do account yours and your enemy's movement. And since emplacements dont move they are ideal targets for somke. But anti tank empalcements dont get affected by much, and anti tank emplacements are often better at killing infantry than anti infantry emplacements. Smoke will make your odds better but that is all. BK loves uncertanty and everything can happen. I have seen a jeep kill a king tiger and a stolen sherman kill a super pershing.

There was this thing before where tanks got so much accuaracy that they still hit tanks behinde smoke 85% of the time. Take that info as you like.
Rifles are not for fighting. They are for building!

Sphener
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Joined: 07 Aug 2017, 19:42

Re: How to counter overly defensive strategy (flak emplacements)

Postby Sphener » 09 Aug 2017, 16:42

@Kwok, I couldn't find any account with an elephant. Link perhaps?


@Redgaarden, thanks. So my main bet against AT emplacements should be fire up and satchels? Any other options?

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Redgaarden
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Re: How to counter overly defensive strategy (flak emplacements)

Postby Redgaarden » 09 Aug 2017, 18:49

@Redgaarden, thanks. So my main bet against AT emplacements should be fire up and satchels? Any other options?


You will lose about 4 of your men to the anti tank emplacement alone, or the entire squad if unlucky or your people aren't spread out. Dont bother smoking it atm since it has no modifier agaisnt people through smoke. The best option would be for your teammates to handle it as sprinting at it with satchel is the best option as airborne doc. Nades will only decrew it but they wont do it at a safe range and will still lose 4-6 "soldiers" You pretty much always want high numbers that are spread out which is hard oh many maps. And you'll never deal with it cost effiecent, but since there are unlimited resources it shouldn't be that many problems unless you play on vp's. So it depends on the format if it's 1v1,2v2 or 3v3-4v4. And what you're against. You're obviously matcehd against Defence doctrine or luftwaffe, in this case you can spare some munitions to kill the crew with off-map mortar bombardment. If you're in a team game facing terror doctrine or tankhunter and your teammates can't deal with it and all is palced on your hands. Then I would reccomend sacraficing the worst squad you have as cannon fodder and use the 2nd worst to throw the satchel charge. If there are machine gun bunkers make sure your units are immune to suppresion one way or another. You can NOT use munitions on other stuff other than airplanes to kill high priority targets like jagdpanthers, Panthers, Panthers, Panthers, and maybe King Tigers. There are cases where you're allowed to get guns and throw nades but those situations are seldom, Just use munitions when you have over 400 munitions. YES 400 is your new 0.

And dont forget to use supply drops everytime you can. This doctrien can be dumbed down to

Airplanes, Supply drops, Fill in infantry, snipers, And finally satchel charges.
Rifles are not for fighting. They are for building!

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Medic Truck
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Re: How to counter overly defensive strategy (flak emplacements)

Postby Medic Truck » 09 Aug 2017, 20:26

Good infos there Redgaarden. Thanks.



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