PvP tactics, and key units.

A place to debate and share game or general military strategy/tactics.
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Panzerblitz1
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PvP tactics, and key units.

Postby Panzerblitz1 » 15 May 2017, 20:49

Welcome to Blitzkrieg mod guys, here some basic tactical diagrams for multiplayers green horns.

In PvP (Players Versus Players) you will have to choose with your mate(s) what is the best tactic, the best doctrine choice to be more efficient against your opponent(s), there is zillions of units in Blitzkrieg but some units will become vitals depending of the tactic you will choose, if you go defensive, or offensive, you will have to check the amount of ammo/fuel/population resources available on the map you will play, simple exemple, if there is no fuel, don't go armor, no fuel = no tanks.

Words of wisdom, more you play, more you're good :ugeek:

The diagrams below are showing basic tactics, they are not precise secret plans to win the game, just a general idea, its of course highly depending on the players skills and gaming experience, but you have to start somewhere right? Its very important to learn the map you are going to play, locate the best spots for ambush, find the weak spots, most important the resources points etc... etc...

You will have to lock as soon a possible the fuel points to prevent your enemy to build vehicles and tanks to soon.

The PvP goal is to bleed bit by bit your opponent resources and mens power, keep your units alive and retreat them if they are in trouble, they will need to be reinforced to the nearest retreat point and come back into action, don't loose your units, experienced units are hard to kill, do not bleed yourself by blowing precious resources by loosing your units too quickly, when engaging the enemy keep your squads at cover behind walls, fences, trees, sand bags etc... (green cover if possible), otherwise you will get rekt, be aware that Blitzkrieg use a much more realistic weapons damage system, you can't cross an open field with an MG 42 in front of you, no cover = turkey shoot for you opponent.

I will also show you the importance of mutual troops supports and the survability of your units in game, a single unit alone will not go very far, if not entirely destroyed, they will have to be retreated, waisting time, loosing precious ground, and maybe giving for free a strategic point, but if your assault unit is well supported, they will be a pain in the butt for your enemy and its your opponent who will be forced to retreat leaving the ground for your troops, keep in mind that the diagrams are only simple exemples, most of the times against good players you will face a mixed units (vehicles + infantry or Anti tank gun + infantry).

The white horizontal marks on the tactical diagram indicates what kind of units you need to have already on the battlefield to be able to mutually support your different squads in case of vehicles or infantry attack.
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Bk-tactics.jpg
Survability_infantry.jpg
Survability_tank.jpg
tactic-flank-and-retreat.jpg
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JimQwilleran
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Re: PvP tactics, and key units.

Postby JimQwilleran » 15 May 2017, 21:43

That's nice!
From my side I strongly advise to experiment with various units sets and build orders. There is nothing more boring than fighting players that always do exactly the same things. The biggest advantage on the battlefield is the ability to surprise your opponent. Try new units, new combinations that no one would expect. It is possible to kill a Panther G with a Staghound for example :P. Or that lowly Pak37 can erase super elite SAS with it's HE shells. Remember that veted and well managed low tier unit can kill even highest tiers.
So, it's not necessarily always even close to what this diagram shows. But those are rare cases, in general this diagram is quite accurate imho ;).

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Panzerblitz1
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Re: PvP tactics, and key units.

Postby Panzerblitz1 » 15 May 2017, 21:49

;) if the Panther is lonely without any support, its indeed very nice to take him out with a little Staghound from the rear :D but the odds are not really in your side in front of a Panther G type :lol:

This diagram is to give a general plan of units who needs to be involved for people who aren't pro in PvP, of course some nice lucky moments are happening in game, we are seing that everyday, but like i said, its more a general view of what you need to do, to stay in the race.
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Redgaarden
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Re: PvP tactics, and key units.

Postby Redgaarden » 16 May 2017, 12:06

If you dont have the micro I do not recommend flanking. Flanking basically makes it do or die in this game. If the enemy is stronger you will lose your flanking units and if the enemy is weaker you get some ground. Be wary of mp44. And bolt rifles and garanads are not meant for assaulting. 1 Storm with full mp44 will win 6 squads fully upgraded riflemen (Bars) if close range and both are moving. Flanking is for smgs and lmgs.
Rifles are not for fighting. They are for building!

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Panzerblitz1
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Re: PvP tactics, and key units.

Postby Panzerblitz1 » 16 May 2017, 16:49

Redgaarden wrote:If you dont have the micro I do not recommend flanking. Flanking basically makes it do or die in this game. If the enemy is stronger you will lose your flanking units and if the enemy is weaker you get some ground. Be wary of mp44. And bolt rifles and garanads are not meant for assaulting. 1 Storm with full mp44 will win 6 squads fully upgraded riflemen (Bars) if close range and both are moving. Flanking is for smgs and lmgs.


Don't under estimate B.A.R. supress fire.
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Redgaarden
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Re: PvP tactics, and key units.

Postby Redgaarden » 16 May 2017, 17:09

Don't under estimate B.A.R. supress fire.


Suppressing the enemy during the fight will defenetly turn the tides to your favour in your life and death flanking manouver. And depending on the target it can take a long time and costs alot of muni. I have experienced often where the riflemen squad just gets killed instantally before it gets to kick off. Use the ability sparingly.

EDIT: If you use the ability the only thing that changes in the end is that you lost muni instead of manpower. You will kill just as much as previously but the enemy wont be firing back.
Rifles are not for fighting. They are for building!

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Frost
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Re: PvP tactics, and key units.

Postby Frost » 02 Jun 2017, 00:24

Redgaarden wrote:
Don't under estimate B.A.R. supress fire.


Suppressing the enemy during the fight will defenetly turn the tides to your favour in your life and death flanking manouver. And depending on the target it can take a long time and costs alot of muni. I have experienced often where the riflemen squad just gets killed instantally before it gets to kick off. Use the ability sparingly.

EDIT: If you use the ability the only thing that changes in the end is that you lost muni instead of manpower. You will kill just as much as previously but the enemy wont be firing back.


:lol: good luck doing that against flashermujers or glib or terror grand with mg42 ;)

man ive seen them killing commandos within 3 sec was horrible sight :( i couldn't sleep at night

im still wondering why rangers inf squad are there instead of usa pride the marines ?
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speeddemon02
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Re: PvP tactics, and key units.

Postby speeddemon02 » 02 Jun 2017, 04:18

the marines did not fight in Europe, they were in the Pacific theatre

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idliketoplaybetter
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Re: PvP tactics, and key units.

Postby idliketoplaybetter » 02 Jun 2017, 13:27

speeddemon02 wrote:the marines did not fight in Europe, they were in the Pacific theatre



I didnt even know that.Thought some of them were used on Normandy, since..ehm, its kinda best field for them, right.And also, u made me interested in Rangers founding history. To my shame, i thought they were, again, same ex-marines changed up for in-land operations, but apparently, rangers were not as that lucky and usefull.
"You can argue only with like-minded people"

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Panzerblitz1
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Re: PvP tactics, and key units.

Postby Panzerblitz1 » 02 Jun 2017, 14:24

Yes, Marine were exclusively deployed in the Pacific theatre.
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Re: PvP tactics, and key units.

Postby Warhawks97 » 07 Jun 2017, 12:22

idliketoplaybetter wrote:
speeddemon02 wrote:the marines did not fight in Europe, they were in the Pacific theatre



I didnt even know that.Thought some of them were used on Normandy, since..ehm, its kinda best field for them, right.And also, u made me interested in Rangers founding history. To my shame, i thought they were, again, same ex-marines changed up for in-land operations, but apparently, rangers were not as that lucky and usefull.


I have a book about Rangers history.


Short story: US first thought there is no need for special forces. Finally they saw how different ww2 is to ww1. Founded in 1942 the US had 5 ranger batallions in service during ww2. They trained along with british commandos which served as a an example. It was an extremly hard training and its beeing said people died during training (idk if its true)

The first and third iirc fought in africa and sicilly. They were successfull but losses were high though over the time.

The second and fifth (and fourth?) saw action in normandy first and from then throughout the war in europe. They had to do some key jobs during the landing but not everything worked as planned as they used some very unordinary tools.

I could tell you the strenght of each battallion and so on. The book i have is really nice to read.


After the war the ranger batallions got removed. During Vietnam Ranger squads were recon squads and had not much to do with those of ww2. Delta forces had been the special forces at this time. Modern Rangers are again Elite forces (based on those of ww2) and part of the normal Army so far. They are doing special missions during regular military interventions (not black ops missions like SEALs etc do).


Edit: And NO, Rangers were not recruited by Wild shooting American Rednecks or cowboys or hillbillies. In their private live they may had more weapons in stock as many armies arround the world (at this time). But they had not the discipline and courage of the young boys comming from the cities along the east coast.


@Panzerblitz: With that flanking i would think similiar as Red.

As german BK doc i used the flanking tactic usually with storms supported by Puma/Ostwind. That way i catched emplacments and AT guns from the sides and killed them.

Basically i had storms in center drawing fire with tank behind or ostwind but out of AT range. Storms and Vehicle or ostwind flanking to clean up. Center force, esspecially tanks, rushed in and destroyed the enemie core units and the mobile once. But as amercian my assault was usually a line of like 5 ranger squads covered in smoke by double mortar shooting smoke followed by a line of rifles with captain to cover the retreat or to hold the line. But nothing like flanking as it made kinda no sense as stgs and lmgs would shred them, no matter where they come from. So Lined up assault was more usefull as i could get as many units as possible in that smoke. Flanking units would have simply been outside of that smoke cloud and thus dead.

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Panzerblitz1
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Re: PvP tactics, and key units.

Postby Panzerblitz1 » 07 Jun 2017, 16:22

Like i said, these are 2 most used basic tactics in games, the rest depends on players & strategic situations.
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Death_Kitty
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Re: PvP tactics, and key units.

Postby Death_Kitty » 15 Jun 2017, 18:37

this was very helpful ty.


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