PvP tactics, and key units.

A place to debate and share game or general military strategy/tactics.
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Panzerblitz1
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PvP tactics, and key units.

Postby Panzerblitz1 » 15 May 2017, 20:49

Welcome to Blitzkrieg mod guys, here some basic tactical diagrams for multiplayers green horns.

In PvP (Players Versus Players) you will have to choose with your mate(s) what is the best tactic, the best doctrine choice to be more efficient against your opponent(s), there is zillions of units in Blitzkrieg but some units will become vitals depending of the tactic you will choose, if you go defensive, or offensive, you will have to check the amount of ammo/fuel/population resources available on the map you will play, simple exemple, if there is no fuel, don't go armor, no fuel = no tanks.

Words of wisdom, more you play, more you're good :ugeek:

The diagrams below are showing basic tactics, they are not precise secret plans to win the game, just a general idea, its of course highly depending on the players skills and gaming experience, but you have to start somewhere right? Its very important to learn the map you are going to play, locate the best spots for ambush, find the weak spots, most important the resources points etc... etc...

You will have to lock as soon a possible the fuel points to prevent your enemy to build vehicles and tanks to soon.

The PvP goal is to bleed bit by bit your opponent resources and mens power, keep your units alive and retreat them if they are in trouble, they will need to be reinforced to the nearest retreat point and come back into action, don't loose your units, experienced units are hard to kill, do not bleed yourself by blowing precious resources by loosing your units too quickly, when engaging the enemy keep your squads at cover behind walls, fences, trees, sand bags etc... (green cover if possible), otherwise you will get rekt, be aware that Blitzkrieg use a much more realistic weapons damage system, you can't cross an open field with an MG 42 in front of you, no cover = turkey shoot for you opponent.

I will also show you the importance of mutual troops supports and the survability of your units in game, a single unit alone will not go very far, if not entirely destroyed, they will have to be retreated, waisting time, loosing precious ground, and maybe giving for free a strategic point, but if your assault unit is well supported, they will be a pain in the butt for your enemy and its your opponent who will be forced to retreat leaving the ground for your troops, keep in mind that the diagrams are only simple exemples, most of the times against good players you will face a mixed units (vehicles + infantry or Anti tank gun + infantry).

The white horizontal marks on the tactical diagram indicates what kind of units you need to have already on the battlefield to be able to mutually support your different squads in case of vehicles or infantry attack.
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Bk-tactics.jpg
Survability_infantry.jpg
Survability_tank.jpg
tactic-flank-and-retreat.jpg
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JimQwilleran
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Re: PvP tactics, and key units.

Postby JimQwilleran » 15 May 2017, 21:43

That's nice!
From my side I strongly advise to experiment with various units sets and build orders. There is nothing more boring than fighting players that always do exactly the same things. The biggest advantage on the battlefield is the ability to surprise your opponent. Try new units, new combinations that no one would expect. It is possible to kill a Panther G with a Staghound for example :P. Or that lowly Pak37 can erase super elite SAS with it's HE shells. Remember that veted and well managed low tier unit can kill even highest tiers.
So, it's not necessarily always even close to what this diagram shows. But those are rare cases, in general this diagram is quite accurate imho ;).
Here my name is JimQwilleran, my steam name is Karma Police, the previous was Nami~swan, the previous was Illa pulchra esse dicitur. I should pick one for good, shouldn't I?

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Panzerblitz1
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Re: PvP tactics, and key units.

Postby Panzerblitz1 » 15 May 2017, 21:49

;) if the Panther is lonely without any support, its indeed very nice to take him out with a little Staghound from the rear :D but the odds are not really in your side in front of a Panther G type :lol:

This diagram is to give a general plan of units who needs to be involved for people who aren't pro in PvP, of course some nice lucky moments are happening in game, we are seing that everyday, but like i said, its more a general view of what you need to do, to stay in the race.
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Redgaarden
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Re: PvP tactics, and key units.

Postby Redgaarden » 16 May 2017, 12:06

If you dont have the micro I do not recommend flanking. Flanking basically makes it do or die in this game. If the enemy is stronger you will lose your flanking units and if the enemy is weaker you get some ground. Be wary of mp44. And bolt rifles and garanads are not meant for assaulting. 1 Storm with full mp44 will win 6 squads fully upgraded riflemen (Bars) if close range and both are moving. Flanking is for smgs and lmgs.
Rifles are not for fighting. They are for building!

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Panzerblitz1
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Re: PvP tactics, and key units.

Postby Panzerblitz1 » 16 May 2017, 16:49

Redgaarden wrote:If you dont have the micro I do not recommend flanking. Flanking basically makes it do or die in this game. If the enemy is stronger you will lose your flanking units and if the enemy is weaker you get some ground. Be wary of mp44. And bolt rifles and garanads are not meant for assaulting. 1 Storm with full mp44 will win 6 squads fully upgraded riflemen (Bars) if close range and both are moving. Flanking is for smgs and lmgs.


Don't under estimate B.A.R. supress fire.
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Redgaarden
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Re: PvP tactics, and key units.

Postby Redgaarden » 16 May 2017, 17:09

Don't under estimate B.A.R. supress fire.


Suppressing the enemy during the fight will defenetly turn the tides to your favour in your life and death flanking manouver. And depending on the target it can take a long time and costs alot of muni. I have experienced often where the riflemen squad just gets killed instantally before it gets to kick off. Use the ability sparingly.

EDIT: If you use the ability the only thing that changes in the end is that you lost muni instead of manpower. You will kill just as much as previously but the enemy wont be firing back.
Rifles are not for fighting. They are for building!


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