Unreal Engine 4 BKMOD?

Talk about CoH2 or BKMOD2 in general.
B-money
Posts: 4
Joined: 14 Jul 2015, 05:56

Unreal Engine 4 BKMOD?

Postby B-money » 21 Jul 2015, 23:25

Now that the Unreal Engine 4 is free would it ever be possible to create a BK game on it?

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Wolf
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Joined: 23 Nov 2014, 16:01
Location: Czech Republic

Re: Unreal Engine 4 BKMOD?

Postby Wolf » 21 Jul 2015, 23:29

If somebody makes good strategy engine, makes all models and systems etc. then yeah, after some years. If not, then pay me and 15 other guys full salary for 5 years and it might be too... :D
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ShadowIchigo
Posts: 320
Joined: 26 Nov 2014, 20:25
Location: Philadelphia Born N Raized, US

Re: Unreal Engine 4 BKMOD?

Postby ShadowIchigo » 23 Jul 2015, 13:13

Lmao yeaaa.... goodluck with that. Its like wolf said, if you find someone to do all that then sure. Its convenient that they wouldnt need to develop their own engine sure.. but do you understand how tedious everything else would be?? Testing, ai, coding, maintenance, graphical design, mechanics, etc.. theres alot more. And all this for free? Hahah asking 2 -4 men to do that is like asking them to put a gun to their heads and pull the trigger lets just put it that way. I think what got you confused b-money is that even though we have the "data" from bk mod 1, you may be thinking that the devs can use stuff like that as a template.. but thats not really the case, they would still have to start from scratch, bottom up.. it wouldnt be as simple as importing things to one engine to the next. Lets not forget that its also an entirely different engine.


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