You missed the point about luftwaffe and Fallschirmjäger. The "Luftwaffepersonal" are actually guys who repaired airplanes. They never dropped by air. They are just Airfield personal that got moved to the front (for repair and limited combat duty) when the Luftwaffe lacked lots of fuel. In vcoh they are also call ins.
Besides that they currently cant airdrop on enemie or neutral ground anyways. The Air reinforce is "limited usefull". Units that are repairing are being killed lot easier. That means whenever you start taking casaulties you also have to press the retreat button (same when arty comes in). So the air reinforce doesnt makes much sense either here. And since healing HT with hauptsturmführer is used by pretty much everybody who plays luft the air reinforcment is becoming even less "usefull". Its funny but gamebreaking or super important is also not the case.
i was actually thinking of:
Luftaffe Personal as call in. Advanced repairs at default, K98 as standard equipment (Mp 40 maybe as upgrade like def doc pios) and cost of 250 MP. So what you cant get from air you can get in masses. Two squads as call in are at least as usefull (if not more) as one single very expensive squad of which nobody really knows what it is: combat or pure repair squad? You would spare lots of MP for the squad, lots of MP for cheaper reinforce cost and lots of MP as you dont need the advanced repair upgrade. So the "repair" capabilties would be "more stable" throughout the game and luftwaffe a lot more usefull in getting up Luftwaffe defensive weapons.
The CW sappers simply down to apporx 250-220 MP. The combat sappers from 400 to 375.
The AB enigs from 320 to 200 (they are basic engineers that require AB FHQ).
But lets compare luft and AB engins/pios. AB players usually go only for the basic squad for 180 MP. They rather get many cheap engis that build all their quad cal 50 emplacments and which repair their stuff. Barely someone is using the airdropped enigs which can reinforce from air but due to the double cost of quite unappealing.
And the same i thinking about Luft pios. Many cheaper easier replaced squads would allow to build up and repair more quad 20 mm and 88 and stuff. A single airdropped but expenisve squad isnt better in maintaining emplacments even if it can reinforce from air (which in case of instant arty shell squad whipe makes no real difference).
This is my thinking.
@sukin:
You missed the point.
1. I said ambush from good pos (green cover if you want) opening fire from mid- close range when the three ranger squads are on the move (not necessarily as blobb). Vets would be comparable. It is possible. If the map is cratered the situation may changes a bit but in the mid game with "open floors" you can quickly whipe three ranger squads from a good ambush.
2. You talked about pr early with masses of rifles and jeeps etc. I am aware about that but its not a luft doc related problem but rather PE in general.
Yes it does need some brain playing with Luft and most importantly being carefully. But if you keep the army rather small full with units that can ambush making crossfire zones you can smash any assault before those can become really dangerous.
Also you can get 81 mm mortar and HMG42 for just 100 ammo. But only a handfull uses that and making good use of it.
Eldrak1911 wrote:That's a pretty usefull comment, for sure... So what are your propostions for this rework ? Why don't you make a topic about it, maybe your ideas are good. This topic is here to list all the proposition, and the things that will be changed in the new patch. For this goal, it works.
Buff the Hetzer a bit in pen and damage (see 75 mm L/48 gun issue) and that thing would become really cool. Atm i always get hetzer with Luft. Hetzer is in my opinion more important as an AA tank since RAF air raids in general deal little damage to Luft inf (especially vs gebirgs in cover).
Losing a unit is a pain but thats kind of supposed. We made a list of how to improve Luft a bit (like current weapon as upgrade costing ammo in return for lower build cost) but we havent got an answer really.
So as for the "cost issues" or however you want to call it i would say that changing the Luftpios could help a lot. Many cheap squads that build constructions and which repair pretty fast. is that really so much worse as one super expensive squad that in late doesnt do anything else than repairing on friendly ground anyway most of the time and which often dies instantly when repearing stuff close to the front?
So how could Luft become better (something we already talked about somewhere here in forum).
Some suggestions got made by several players:
1. There was an idea to remove the G43 and FG42 as default weapon and replace it with normal G43 (or K98) and MP40. The Scoped G43 as upgrade. The Reg 5 can get F42 ´s (two or four or six idk....one double pack for 75 ammo). But also STG44 for normal 50 ammo for each double pack. That way lots of MP drop cost could be saved. Luft inf cost so much MP (to build) coz of their powerfull default weapons which are atm the best you can get in the game. The reinforce cost could stay (SS squad cost 42 per men without airdrop reinforce option). Cheaper build cost do allow combined arms use earlier, more often and easier.
2. gebirgs as a call in could save lots of res combined with point 1.
3. arty barrage for 88´s.
4. The Pios as call in for dropped cost as you can see here.
5. Hetzer 75 mm L/48 gun changes.
That way luft players could get effectively more units which also become easier to get (88) and which become also more effective (88, hetzer).