Panzer-Lehr-Division wrote:As i said, just like re but "WITH INF AND ARTY" as i wrote above, Many ppl do want to nerf inf doc just like Terence.Anyways... War i knew you would Pop up and writting all this and this is no offense but, what you do vs 2 inf? half map covered with Emplacement and arty and the other guy only for real only use blobs ?! wich in late game almost impossible to kill since arty cover their ass allday. There was like 5-7 Emplacement on the best Points, once we killed them as said THERE was no second! until there was new ones, it is like when using stuka, 112/110ammo i do not know much i not so most wh Player.. It got even duplicated if you killed one Emplacement there was right after like one mg Emplacement die there was nexttime 2 of it, and to be honest... All german arty is freaking expensive, i dont really know much about wh the only pe one i know is hotchkiss wich deal great dmg to Emplacement but so i am forced to go th vs a inf doc? making the luft 88 just for call in Barrage by fallis is useless since 88 mostly are the Victor target of any arty then...So for real, maybe just a few People like inf doc because that is the only doc then can Play!. Illa is a wierd guy anyways, want us to leave allways when i join with tiger in his host just as yesterday, but yea. I would not listen to These People.. I do not say Emplacements are op but the rather and Speed how they built it and if there are ppl use just a few ranger and tons of Emplacement and arty Your already a bitly fucked, but if then there are 2 inf doc, one concentrated only on Emplacement and arty and the other one only on inf, it is already a half Camping map..
i did play such a game. I almost lost and my enemies used lots of jumbos and massive rangers, the second spammed emplacments. I won at the end. My Panther and AA tank did smash all their attacks. All their jumbos and rangers couldnt so much. i had to wait a while and protected the important area with my tanks. After a while ive got my leig 18 and used it in direct fire against emplacments (really good) but also against these blobbs. When ive got my storms it was all over for them. I used the off map mortar against the AT gun emplacments and rushed the MG emplacments with AA tank and inf. Tanks do provide cover bonuses to nearby inf.
Also a nice tool is the stug III or Tank IV D as BK doc. Unless enemies get any bigger armor you can smash everything with it. And i dont use stuhs, not even against emplacments. But Elite inf with leader bonus and nearby tanks like tank Iv or ostwind works awesome against emplacments.
I did overrun three US Mg emplacments with two vet 3 storms. All i had to use was the assault ability that removes suppression and throws lots of nades.
To be honest the best allied combo in 2 vs 2 is in my opinion inf+Armor or even inf+RE. Double inf is strong in holding ground, but once they lost some ground when you got Panther tanks, its freaking hard for inf doc to get back to the game. So as i said: Inf doc must defend every square meter as hard as it can. And often those aggressive emplacment spammer run low on res (maybe arround 300 in storage).
Ive been playing a 3 vs 3 game against double inf and my teammate was 10 or 15 mins afk (actually till the end of the game) but panther and storm squad could stand everything untill i prepared my assault.
Going against emplacment means also being aggressive. When your opponent goes for such emplacment spam, then dont waste a single MP for your own defense. Keep pushing with all you have, storms AA tanks and even schreck squads. But many also do the mistake as axis to build paks and stuff just because they do belive the enemie will also attack in large numbers and tanks while spamming emplacments at the same time. But thats not true. They might get out some ranger and rifles but when you have taken out their AT gun, then you can go push through all that inf and emplacments with Tanks and inf (but dont use single mega expensive tanks and instead more with HE rounds).
so yeah, get the pak down (most likely with leader squad off map) and then dont use arty. Rush in with Tanks that have HE rounds and stg/schreck inf. Combined they kill all inf very fast and HE rounds decrewing emplacments quickly in a burst or 2 shots. Schrecks also deal great damage to them.
And the more often you repeat such assaults, the higher veted gets your inf. Once you reached vet 3 and ignoring suppression, its not hard to get into nade range or rush down their AT guns.
And no.... Alli arty cost more than axis one. Doesnt matter which you compare. The cost efficency ratio is usually on axis side. Also their arty has more range. Only RA can fire over the same distance. Axis have a lot more VT´s which also have a lot more activation range. Def doc officer VT has 100 range and activates all 88´s and grille makes 6 shots.
SE VT can be the strongest in that game. I once got all 4 spgs just for fun and used VT. It was.... nothing surives there.
Allis usually need CP unlocks or FHQ´s for arty. Only arty doc gets arty for 0 cp that can damage emplacments. Calli jeep cant do shit against emplacments.
So axis have earlier (lots of 0 CP arty), cheaper arty (nebler), bigger arty (210 nebler, walking stuka, 150 mm hummel/grille), more VT´s (in 4 docs) which are also stronger and better (def and SE), more flexibel arty (all docs have mobile arty, even mechanized usually). Allied have to unlock each mobile effective arty (except RAF cromwell atm).
But another question? Ever played vs double def doc at alsace moselle? Ever played vs def+Luft/SE at duclair? This is what is really nasty. Small map and then strong emplacments+ sd2 cover belt.
Ever faced tripple def doc at Road to cherbourgh? Ever played vs 2 or 3 terror docs in 3 vs 3 and 4 vs 4 that have like 3-4 stukas and neblers?
Ever played vs def+ SE doc at autry and High Res against good axis guys which defend smart with soft pushing?
Lehr, really. Dont use too much arty against emplacments. Also axis def doc gets emplacments up quickly and later they can surive long tom strikes.
Dont damage emplacments,
kill them in one assault. Combine your rocket launcher strike with an mixed assault of inf and Tanks with HE rounds and take them out all at once. Dont be too soft and rely only on arty. Launch the attack while your rockets are still hitting the target. Many axis players dont do so as they are to scary too attack until their beloved rocket arty killed everything.The only doc that used to have trouble is luft doc later in the game. But just as luft doc struggles against such stuff, Armor doc struggles the same way.
But all other docs dont have many probs with emplacment. Most have enough arty and good cheap inf. BK doc gets cheap tanks with HE rounds + elites. One well placed strike on AT weapon and you can overrun everything at once with storms and HE tanks.
Terror can do mulitiple use of neblers and have good grens. Support it with officer and suppression of emplacments isnt a big issue.
Hotchkiss is good vs emplacments. Everyhting else that comes from typicall allied emplacment spam docs can be overruned with tanks the way sukin mentioned. I used to have at least two hotchkiss shooting together. With vet they can do well against emplacments.
But when Luft becomes able to deal with stuff more by its own, then pls do the same for the armor doc.