LMGS

Talk about CoH1 or BKMOD1 in general.
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Warhawks97
Posts: 5395
Joined: 23 Nov 2014, 21:45
Location: Germany

LMGS

Post by Warhawks97 »

Ranges for LMG´s:
Short: 0-10
Mid: 10-20
Long: 20-35
Distant: 35-45
From 45-60 is probably considered as distant range, too.


_____________________________M1919A6
Accuracy short/mid/long/distant: 0.75/0.4/0.25/0.2
Aim time: 0.25
Aim time multiplier (short-distant): 0.25/1/1.25/1.25

BurstDuration: 1.25
Rate of Fire: 8

Damage: 16-20

Cooldown: 2-2.5
Cooldown muliplier (short-distant): 0.6/1/1.1/1.5

Reload time Min/max: 5/5.5
Reload muliplier (short-distant): 1.25/1.15/1/1
Frequency: 4 (after 5 bursts)

Suppression (short-distant): 0.003/0.002/0.001/0.0005 (?)
Nearby suppression muliplier: 0.75
Nearby suppression radius: 8
Target suppressed mulipliers (suppression, accuracy, damage, penetration): 1 (normal stats apply)
Target pinned mulipliers: damage/accuracy: 0.25
Suppression: 0.1 (but squad is already pinned)


_____________________________LMG34
Accuracy. Short/Mid/Long/Distant: 0.65/0.35/0.15/0.1

Aim time: 0.25
Aim Time Muliplier from short to distant range: 0.1/1/2/2

Burst Duration: 1.67 seconds
Rate of fire: 15 rounds per second

Cooldown Min/Max: 3/3.5 seconds
Cooldown Multiplier from short to distant: 0.6/1/1.2/1.2 (delay between bursts increases the farther the enemie is)

Damage (per bullet): 16-20

Reload Min/Max: 6/6.5 seconds
Reload muliplier from close to mid range: 1.25/1.15/1/1 (The closer the enemie, the longer the reload)
Frequency: 1 (after two bursts)

Suppression (per bullet) from close to distant range: 0.006/0.003/0.002/0.0015
Suppression radius: 12
Nearby suppression muliplier: 0.75
Target suppressed mulipliers (suppression, accuracy, damage, penetration): 1 (normal stats apply)
Target pinned mulipliers: damage/accuracy: 0.25
Suppression: 0.1 (but squad is already pinned)



_____________________________LMG42
Accuracy. Short/Mid/Long/Distant: 0.65/0.35/0.15/0.1

Aim time: 0.25
Aim Time Muliplier from short to distant range: 0.1/1/2/2

Burst Duration: 1 seconds
Rate of fire: 25 rounds per second

Cooldown Min/Max: 3/3.5 seconds
Cooldown Multiplier from short to distant: 0.6/1/1.2/1.2 (delay between bursts increases the farther the enemie is)

Damage (per bullet): 17-22

Reload Min/Max: 6/6.5 seconds
Reload muliplier from close to mid range: 1.25/1.15/1/1 (The closer the enemie, the longer the reload)
Frequency: 1 (after two bursts)

Suppression (per bullet) from close to distant range: 0.006/0.003/0.002/0.0015
Suppression radius: 14
Nearby suppression muliplier: 0.8
Target suppressed mulipliers (suppression, accuracy, damage, penetration): 1 (normal stats apply)
Target pinned mulipliers: damage/accuracy: 0.25
Suppression: 0.1 (but squad is already pinned)



_____________________________Bren LMG
Accuracy. Short/Mid/Long/Distant: 0.75/0.45/0.2/0.15

Aim time: 0.25
Aim Time Muliplier from short to distant range: 0.1/1/2/2

Burst Duration: 1.25 seconds
Rate of fire: 8 rounds per second

Cooldown Min/Max: 1.5/2 seconds
Cooldown Multiplier from short to distant: 0.6/1/1.5/1.5 (delay between bursts increases the farther the enemie is)

Damage (per bullet): 12-17

Reload Min/Max: 4 seconds
Reload muliplier from close to mid range: 1.25/1.15/1/1 (The closer the enemie, the longer the reload)
Frequency: 2 (after three bursts)

Suppression (per bullet) from close to distant range: 0.001/0.001/0.0005/0.0005
Suppression radius: 12
Nearby suppression muliplier: 0.75
Target suppressed mulipliers (suppression, accuracy, damage, penetration): 1 (normal stats apply)
Target pinned mulipliers: damage/accuracy: 0.25
Suppression: 0.1 (but squad is already pinned)


_____________________________Bren LMG (Commandos)
Accuracy. Short/Mid/Long/Distant: 0.8/0.5/0.25/0.2

Aim time: 0.25
Aim Time Muliplier from short to distant range: 0.1/1/2/2

Burst Duration: 1.25 seconds
Rate of fire: 8 rounds per second

Cooldown Min/Max: 1.5/2 seconds
Cooldown Multiplier from short to distant: 0.6/1/1.5/1.5 (delay between bursts increases the farther the enemie is)

Damage (per bullet): 12-17

Reload Min/Max: 4 seconds
Reload muliplier from close to mid range: 1.25/1.15/1/1 (The closer the enemie, the longer the reload)
Frequency: 2 (after three bursts)

Suppression (per bullet) from close to distant range: 0.001/0.001/0.0005/0.0005
Suppression radius: 12
Nearby suppression muliplier: 0.75
Target suppressed mulipliers (suppression, accuracy, damage, penetration): 1 (normal stats apply)
Target pinned mulipliers: damage/accuracy: 0.25
Suppression: 0.1 (but squad is already pinned)




_____________________________BAR
Accuracy. Short/Mid/Long/Distant: 0.75/0.45/0.2/0.15

Aim time: 0.25
Aim Time Muliplier from short to distant range: 0.1/1/2/2

Burst Duration Min/max: 1/1.25 seconds
Rate of fire: 8 rounds per second

Cooldown Min/Max: 1.5/2 seconds
Cooldown Multiplier from short to distant: 0.45/1/2/2 (delay between bursts increases the farther the enemie is)

Damage (per bullet): 12-17

Reload Min/Max: 3/4 seconds
Reload muliplier from close to mid range: 1.25/1.15/1/1 (The closer the enemie, the longer the reload)
Frequency: 1 (after two bursts)

Suppression (per bullet) from close to distant range: 0.0075/0.0035/0.002/0.002
Suppression radius: 2
Nearby suppression muliplier: 0.25
Target suppressed mulipliers:
accuracy: 1
Damage: 1
Penetration: 1
Suppression: 0.4

Target pinned mulipliers: damage/accuracy: 0.25
Suppression: 0.1 (but squad is already pinned)


_____________________________Johnson 1941
Accuracy. Short/Mid/Long/Distant: 0.75/0.45/0.2/0.15

Aim time: 0.25
Aim Time Muliplier from short to distant range: 0.1/1/2/2

Burst Duration Min/max: 1 seconds
Rate of fire: 10 rounds per second

Cooldown Min/Max: 1.5/2 seconds
Cooldown Multiplier from short to distant: 0.45/1/2/2 (delay between bursts increases the farther the enemie is)

Damage (per bullet): 13-18

Reload Min/Max: 3/4 seconds
Reload muliplier from close to mid range: 1.25/1.15/1/1 (The closer the enemie, the longer the reload)
Frequency: 1 (after two bursts)

Suppression (per bullet) from close to distant range: 0.0075/0.0035/0.002/0.002
Suppression radius: 2
Nearby suppression muliplier: 0.25
Target suppressed mulipliers:
accuracy: 1
Damage: 1
Penetration: 1
Suppression: 0.4

Target pinned mulipliers: damage/accuracy: 0.25
Suppression: 0.1 (but squad is already pinned)



I will add some cover modifiers which are quite equal to all:

Heavy cover:
Accuracy modifier: 0.25
Damage modifier: 0.5
Penetration modifier: 1
Suppression modifier: 0.1 (BAR/Johnson: 0)

Light cover:
Accuracy modifier: 0.5
Damage modifier: 1
Penetration modifier: 1
Suppression modifier: 0.5

Garrision cover:
Accuracy modifier: 0.25
Damage modifier: 0.5 (Bren/BAR/Johnson/LMG42: 0.4)
Penetration modifier: 1
Suppression modifier: 0

Bunker cover:
Accuracy modifier: 0.15
Damage modifier: 0.75
Penetration modifier: 1
Suppression modifier: 0

Halftrack:
Accuracy modifier: 0.25
Damage modifier: 0.5
Penetration modifier: 1
Suppression modifier: 1

Water cover:
Accuracy modifier: 1.5
Damage modifier: 1.5
Penetration modifier: 0.5 (Yes, soldiers need to be penetrated. Usually all small arms weapons have penetration against inf set to "1" (100%) and penetration loss doesnt exist. So that here means that 50% of the hits do not penetrate the solider and dealing no or less damage).
Suppression modifier: 1

Open cover:
Accuracy modifier: 1.25
Damage modifier: 1.25
Penetration modifier: 1
Suppression modifier: 1

Negative cover:
Accuracy modifier: 1.25
Damage modifier: 1.25
Penetration modifier: 1
Suppression modifier: 1.5

smoke cover:
Accuracy modifier: 0.25
Damage modifier: 1
Penetration modifier: 1
Suppression modifier: 0.05

Trench cover:
Accuracy modifier: 0.2
Damage modifier: 0.25
Penetration modifier: 1
Suppression modifier: 0



Again i hope thats correct so far. But when juggling with so many numbers mistakes might occure. Devs might correct me also (wasnt sure if commandos use normal bren or bren commando).
Build more AA Walderschmidt

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