STG/MPI´s/

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Warhawks97
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Joined: 23 Nov 2014, 21:45
Location: Germany

STG/MPI´s/

Post by Warhawks97 »

So... people begged me, so i do


STG 44:
Range short/mid/long/distant: 0-10/10-20/20-35/35-45 (45-60 range is probably considered as distant range, too.y)

Accuracy: Short/Mid/Long/Distant: 0.9/0.45/0.15/0.05

Aim time min/max: 0.25
Aim Time Muliplier from short to distant range: 0.1/1/2/2

Burst Duration: 1.25 seconds
Rate of fire: 8 rounds per second

Cooldown Min/Max: 1/1.5 seconds
Cooldown Multiplier from short to distant: 0.2/1/1.5/1.5 (delay between bursts increases the farther the enemie is)

Damage (per bullet): 14-20

Reload Min/Max: 2.5/3.5 seconds
Reload muliplier from close to mid range: 1.25/1.15/1/1 (The closer the enemie, the longer the reload)
Frequency: 2 (after three bursts)

Suppression (per bullet) from close to distant range: 0.001/0.001/0.001/0.001
Nearby suppression Multiplier: 0.3
Nearby suppression radius: 10
Target suppressed mulipliers:
suppression: 0.2
accuracy: 1
damage: 1
Target pinned mulipliers:
damage: 25
accuracy: 0.5
Suppression: 0.1




____________________________________________________________________________

MP 40:
Range short/mid/long/distant: 0-10/10-20/20-35/35-45 (45-60 is count as distant as well)

Accuracy: Short/Mid/Long/Distant: 0.75/0.45/0.1/0.06

Aim time min/max: 0.25/0.5
Aim Time Muliplier from short to distant range: 0.1/1/2/2

Burst Duration: 1 seconds
Rate of fire: 8 rounds per second

Cooldown Min/Max: 1.5/2 seconds
Cooldown Multiplier from short to distant: 0.3/1/1.5/1.5 (delay between bursts increases the farther the enemie is)

Damage (per bullet): 10-15

Reload Min/Max: 2.8/3.5 seconds
Reload muliplier from close to mid range: 1.25/1.15/1/1 (The closer the enemie, the longer the reload)
Frequency: 3 (after four bursts)

Suppression (per bullet) from close to distant range: 0.001/0.001/0.001/0.001
Nearby suppression Multiplier: 0.3
Nearby suppression radius: 10
Target suppressed mulipliers:
suppression: 0.2
accuracy: 1
damage: 1
Target pinned mulipliers:
damage: 0.25
accuracy: 0.5
Suppression: 0.1


____________________________________________________________________________

Sten:
Range short/mid/long/distant: 0-10/10-20/20-35/35-45 (45-60 is count as distant as well)

Accuracy: Short/Mid/Long/Distant: 0.85/0.25/0.05/0.03

Aim time min/max: 0.25
Aim Time Muliplier from short to distant range: 0.1/1/2/2

Burst Duration Min/max: 1/0.89 seconds (max lower than min value?)
Rate of fire: 9 rounds per second

Cooldown Min/Max: 3/4 seconds (seems broken for a submachine gun. Thats what lmgs have ooO. Devs?)
Cooldown Multiplier from short to distant: 0.3/1/1.5/1.5 (delay between bursts increases the farther the enemie is)

Damage (per bullet): 10-15

Reload Min/Max: 3/4 seconds
Reload muliplier from close to mid range: 1.25/1.15/1/1 (The closer the enemie, the longer the reload)
Frequency: 3 (after four bursts)

Suppression (per bullet) from close to distant range: 0/0/0./0
Nearby suppression Multiplier: 0
Nearby suppression radius: 1
Target suppressed mulipliers:
suppression: 0.2
accuracy: 1
damage: 1
Target pinned mulipliers:
damage: 1
accuracy: 1
Suppression: 0.1


____________________________________________________________________________

M3 Grease Gun:
Range short/mid/long/distant: 0-10/10-20/20-35/35-45 (45-60 is count as distant as well)

Accuracy: Short/Mid/Long/Distant: 0.75/0.45/0.07/0.04

Aim time min/max: 0.25/0.5
Aim Time Muliplier from short to distant range: 0.1/1/2/2

Burst Duration: 1.43 seconds
Rate of fire: 7 rounds per second

Cooldown Min/Max: 1/1.5 seconds
Cooldown Multiplier from short to distant: 0.3/1/1/1 (delay between bursts increases the farther the enemie is)

Damage (per bullet): 11-17

Reload Min/Max: 2.5/3 seconds
Reload muliplier from close to mid range: 1.25/1/1/1 (The closer the enemie, the longer the reload)
Frequency: 3 (after three bursts)

Suppression (per bullet) from close to distant range: 0.001/0.0002/0.0002/0.0002
Nearby suppression Multiplier: 0.3
Nearby suppression radius: 10
Target suppressed mulipliers:
suppression: 0.2
accuracy: 0.75 (weird since smgs are supposed to kill suppressed enemies from close range)
damage: 1
Target pinned mulipliers:
damage: 0.25
accuracy: 0.25
Suppression: 0.1


____________________________________________________________________________

Thompson:
Range short/mid/long/distant: 0-10/10-20/20-35/35-45 (45-60 is count as distant as well)

Accuracy: Short/Mid/Long/Distant: 0.9/0.45/0.07/0.04

Aim time min/max: 0.25/0.5
Aim Time Muliplier from short to distant range: 0.3/1/2/2

Burst Duration: 0.91 seconds
Rate of fire: 11 rounds per second

Cooldown Min/Max: 3/4 seconds
Cooldown Multiplier from short to distant: 0.3/1/1.5/1.5 (delay between bursts increases the farther the enemie is)

Damage (per bullet): 12-18

Reload Min/Max: 2.4/3 seconds
Reload muliplier from close to mid range: 1.25/1.15/1/1 (The closer the enemie, the longer the reload)
Frequency: 1 (after one bursts)

Suppression (per bullet) from close to distant range: 0/0/0/0
Nearby suppression Multiplier: 0
Nearby suppression radius: 1
Target suppressed mulipliers:
suppression: 0.2
accuracy: 1
damage: 1
Target pinned mulipliers:
damage: 1
accuracy: 1
Suppression: 0.1


For all weapons here:

Suppressed mulipliers:
Burst: 0.75
Cooldown: 1.33
Reload: 1
Pinned mulipliers:
Burst: 0.2
Cooldown: 20
Reload: 20


I am not giving a gurantee but thats how it seems to be.
Last edited by Warhawks97 on 22 Aug 2015, 14:38, edited 2 times in total.
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kwok
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Joined: 29 Mar 2015, 05:22

Re: STG/MPI´s/

Post by kwok »

Your work is phenomenal hawks. Never change. <3
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

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Warhawks97
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Joined: 23 Nov 2014, 21:45
Location: Germany

Re: STG/MPI´s/

Post by Warhawks97 »

just hope i did all correct. So many numbers and switching from browser to corsix and back.... I might recheck everything tomorrow.
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Alman
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Re: STG/MPI´s/

Post by Alman »

great work hawks !!

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Warhawks97
Posts: 5395
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: STG/MPI´s/

Post by Warhawks97 »

thx:) I made a similiar thing about rifles as well:)

viewtopic.php?f=15&t=619

just here i linked it a bit with own suggestion. Maybe i will make an extra post just showing the current rifles.
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Redgaarden
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Re: STG/MPI´s/

Post by Redgaarden »

I knew there was huge delay after per burst in thompson, but I only thought it was because the 3-4 sec cooldown....
Wish we could get extended mag for that thing.
Rifles are not for fighting. They are for building!

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Warhawks97
Posts: 5395
Joined: 23 Nov 2014, 21:45
Location: Germany

Re: STG/MPI´s/

Post by Warhawks97 »

Redgaarden wrote:I knew there was huge delay after per burst in thompson, but I only thought it was because the 3-4 sec cooldown....
Wish we could get extended mag for that thing.


In Bk mod the close/mid range values are close combat actually. So yeah. When you are within a range of 10 (you almost touch the enemie) the thompson and sten fires all 0.9 seconds, other mpis like mp 40 all 0.6 seconds. So not a huge difference. But then from 10-20 the thomspon/sten fires second burst first after 3-4 seconds. grase, mp40 and stg are significantly better there. A Thompson reloads aims and fires at mid range every 3.01-3.95 seconds. I think after a reload it only takes the aim time to start shooting, So 3.45 seconds reloading and 0.5 seconds aim time at mid range. Seems strange that a simple cooldown takes longer as the reload and reaiming.
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