Black tiger ace

Talk about CoH1 or BKMOD1 in general.
xxxLORDxxx
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Joined: 13 Aug 2015, 13:00

Re: Black tiger ace

Post by xxxLORDxxx »

I'm upset do not know what to change to get the result

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Butterkeks
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Joined: 23 Dec 2014, 17:42
Location: Germany

Re: Black tiger ace

Post by Butterkeks »

Hm ok then you can online use it when you play offline. When you change these values, CoH will not recognize it as the same mod version, therefore will not let you play with other people.

But it seems to me that he wants to change the Tiger Ace call in from vCHoh BK doc to the black Tiger call-in.
Hm dunno if this works...

xxxLORDxxx wrote:I'm upset do not know what to change to get the result


One hour and counting... ;)

xxxLORDxxx
Posts: 22
Joined: 13 Aug 2015, 13:00

Re: Black tiger ace

Post by xxxLORDxxx »

i play without steam.
yes want too call black tiger or build this tiger in tanks building

xxxLORDxxx
Posts: 22
Joined: 13 Aug 2015, 13:00

Re: Black tiger ace

Post by xxxLORDxxx »

May need to replace most data files to other data tigers black tiger?
And not only the change in studio corsix'x.

xxxLORDxxx
Posts: 22
Joined: 13 Aug 2015, 13:00

Re: Black tiger ace

Post by xxxLORDxxx »


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Butterkeks
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Location: Germany

Re: Black tiger ace

Post by Butterkeks »

Butterkeks wrote:So doubleclick on "Tiger.rgd, look on the right site for the entity_blueprint_ext, and the animator_bp line and change their value to Races\Axis\Vehicles\Tiger_Ace\Tiger_Ace.

Then you do the same for the Tiger_rebuilt.rgd.

Then click on "save" on the bottom right.


Tried it, didn't work.

xxxLORDxxx
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Joined: 13 Aug 2015, 13:00

Re: Black tiger ace

Post by xxxLORDxxx »

What then to do?

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Butterkeks
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Location: Germany

Re: Black tiger ace

Post by Butterkeks »

xxxLORDxxx wrote:I find some in other forums :
I did it! You need Crosix's Mod Studio 0.4.2 beta (that's how I'll describe the process)

Under the "attributes" folder find "Abilities/Axis_Reinforcements_Ability_Tiger_Ace.rgd"

-from there open that, expand "ability_bag"
-from there expand "action_list"
-under that expand "start_target_actions"
-under that expand "action_01"
-from there click on "squad_table"
-on the right you should see a list of squads and in the "squad_01" slot should be the directory for the regular tiger ace.
-replace that directory with this line "sbps\races\axis\vehicles\tiger_squad_spg_ace.lua"
-start the game and unless you tweaked the ability or the ebps or sbps of the SP Tiger Ace (then you'll have to change some stuff depending) I guarantee you'll have the SP Tiger Ace on the map fully functional

Hope it works for you as it did me!

**edit** I've only tried this with the Tiger Ace ability, not the stormtrooper one, like you guys did.


Tried that too, also doesn't work.
Let me try one last thing.
I found the texture for the black Tiger Ace (races/axis/vehicles/tiger_ace/model/tex_ax_Tiger_ace_spc) meaybe I can tell the game which texture to use.

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Butterkeks
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Location: Germany

Re: Black tiger ace

Post by Butterkeks »

Well sorry, but atm I can't help.

When I got more used to Corsix and all that stuff I'll have another look at it, but atm I just don't know enough about how all this works.

xxxLORDxxx
Posts: 22
Joined: 13 Aug 2015, 13:00

Re: Black tiger ace

Post by xxxLORDxxx »

Thank you for the time given to me in solving the issue. I thought it was impossible (((

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