MarKr wrote:Point of my post was that people often suggest changes based on their play-style while believeing that their play-style is universally the best one and everybody should play that way. However who decides what is "better". The terms "good" and "bad" are highly subjective for every person. Therefore some play-style can suit very well to some players and so they consider it the best, but it is only the best for them, others may preffer the defensive style and thus it is best for them, but nobody can say that one style is unversaly better than the other.
I never did. But you should decide which way the mod should go. Right now its better for campers (esspecially without CW arty on allied side).
But players often forget about this when they make suggestions for changes and their suggestions are then of a nature "it will benefit my style and others can go f*ck themselves" and I feel that one of my duties as dev team member is to look at suggestions and ask myself if this or that change in playstyle "A" won't mess up the playstyle "B".
Again, say which way you want this mod goes. If you tell me now that you actually pitty those who camp arround making it easier for them to win by making defenses so effective (talking about cost ratios and anti camp weapons). If you tell me that you like campy more as it makes it more appealing for new players then tell me that. I would then right now looking for games like spearhead mod in coh2. Its not an offense. But make a decision. Thats all i want to know.
I know that Warhawks supports the dynamic gameplay - he said it himself several times. For him it is more fun, more challangeing. But again - for HIM. OK, surely there are other players who enjoy it too. But there are surely players who preffer campy style. Is their style worse? Maybe from your point of view. But surely not from theirs. And we cannot simply make the mod work for one playstyle and completely ditch the other side.
And you said camp is good for new players which do not want to risk too much and waiting untill they get their own assault force. Firstly it should be said that this goes mainly for axis. As allis campy is suicide due to rocket arty etc etc. but again you must make a decision. Right now it pisses me that lazzy campy style as axis is easier as to fight a game in which i attack and risk/lose units and which requires perma micro from my side. When allis have no CW arty i can actually lay back and relax. 88´s, AA tanks and inf here and there and its done. Then i wait to get all my arty and big tanks and finish it. So the boring way is often more easy to win as the interesting one. In future you will have lots of "experienced campers" with good win ratio but without any cloue of micro managment and smart attacks as everything they learned after 1000 games is to build bunkers/88´s and arty and few tanks. I mean i am watching lots of streams from players. Guys like sukin and shadow doing awesome games without real camp (maybe one pak, thats all) and they are effective but its a hard job to become such a good player. Then i look games from some others sometimes. I just see boring campy.... HMG´s.... paks, AA tanks, arty. The best one is a screenshot ive made in which alone you see two stuh, ostwind and maultier. Arround (sadly not directly visible in screenshot) 50 mm pak, grens with k98 and G43 and a 37 mm pak.
Yes, I know that solving this would be good but I don't really believe it can be solved. I mean, what could be possibly done about it? Should we remove emplacements and defensive elements? That would force players not to camp - but as I said, that would ruin the game for players who like to camp. Should we greately reduce arty? That would on the other hand put campers into advantage. Should everybody receive about the same campy capabilities? That would lead to even more arty...
Not removing emplacments. There need to be something that can prevent too crazy campy from beginning. Ive been talking a lot about light arty. Ive been talking about cheaper vehicles and more expensive paks to change cost/efficency ratio. Ive been talking about 105 sherman in armor doc or at least calli before jumbo simply to prevent crazy campy a bit. The many emplacments and bunkers do not come from nowehere. They are the "second step" of defensives which is possible coz there isnt much that can prevent the "first step" of defense which can be only prevented by using arty doc and the early 75 mm HT´s.
So not removing. And just as one can build easy camp to win, it would be then just fair to have "easy" arty.
The problem is that if everybody has a different playstyle, you practically cannot fine-balance the game without significant changes to one of the playstyles for which the changes will be harming. And since we don't want to tell to players "this is the playstyle you have to use" and even if so, it is impossible to determine which playstyle is universaly better, we cannot make changes without harming one or the other side of the baricade.
And still.
Camper:" Fucking ary noobs! you can only win by arty! learn to play!"
Arty user: "You damn campers deserve to get bombed to hell by priests!"
I stopped counting how many times ive seen that. Without exaggerate i would say in like 60-75% of the games. So no side is really satisfied currently. Campers coz all run straight for ugly crazy arty docs. The others coz of ugly campy. And in between these two extrems, between arty doc arty spammer and defensive doc defense spammer all the poor little fags that sit arround with their units (tanks/inf etc) unable to do anything. Attack=suicide so the only option is waiting and hoping arty mate will win the game. That sounds pretty much like that what all BK players do enjoy so much. Cheers.
I have also noticed that quite often somebody writes a post like "X is very OP because of.... and against..." to which somebody replies "What? I have never had any problem countering X...it should stay as it is.". Now both sides get support from some players...so what do you do then?[/quote]
Maybe use your imagination a bit. I mean despite OP or not, counterable or not, few things simply look ugly the way the are working. There you can ask yourself how much fun ability/unit x makes or how it contributes to have real fun during games.