I agree with all of these points, Tiger has done a good job, except for a few major ones.
30) About the handheld AT weapons
Volks should no longer need to buy a PanzerFaust upgrades
What the fuck? One of your suggestions is to give FREE panzerfaust upgrades to all Volks? Do you know what this will do? Holy shit! You know the panzerfaust NEVER bounces from ANY tanks, is capable of 1-shotting anything up to a sherman, can kill shermans in 2 hits, and pershings in 4? It only costs 35 munition to use! This makes the cheapest Wehrmacht infantry squad a serious threat to all allied armor. Can you imagine late game? If this were in the mod, I would just spam volksgrenadiers all around the map. They have 6 guys to lose, and all you need is 1 to fire the panzerfaust. And who cares if they die? The squad costs 265 MP. That's just slightly more than a US rifle squad. I would treat them as suicide soldiers, running at enemy tanks to fire panzerfausts for cheap. It doesn't matter what enemy tanks there are, the panzerfausts can destroy them all! This would turn volks into super cheap 6-man AT squads.
But yes, I do agree with removing the panzerfaust 100 - the one that the Gebirgsjaegers get. Tiger said earlier that this weapon has the same range as a tank, which is quite true. It's got more range than a panzershreck.
I disagree about the 101st. They need to get 2 recoiless rifles, because one isn't enough to destroy any sort of armored vehicle. 2 isn't enough to destroy a tank. One will mean all you need is a 20mm puma, or even a scout car to kill the entire 101st squad.
The point about changing the US infantry doc, saying that the cheaper production is OP... Total BS. Warhawks made a really good point about this, you need 8 CP to get the cheaper infantry. This means no artillery, no jumbo 75 sherman, no CQB squad. I've said it before, a single MG42 stops an entire American infantry division. Riflemen are practically useless in late-game. They get ripped to shreds by heavy axis units unless they're sitting in a trench with 2 BARs. And also, playing allies and especially US infantry doc is probably the hardest thing to do in the game, because if a player actually wants to spam super-cheap squads, he has to have some serious micro-management skills. Trying to move around 10 squads at once, like Warhawks said, is very hard. You have to control retreating individual ones, which squads to flank, which to go in cover, and honestly you can stop them all with one MG42 or lockdowned scout car.
There were some issues I supported though. I do support removing the BAR insta-pin ability though, that's kind of OP. I also support moving the combat engineers to armor doc. I honestly believe that combat engineers are OP, because they come out at the start of the game with 6 grease guns that can just mow down the helpless axis infantry who just have bolt-action k98s.
37) US 76mm AT gun price to be increased to 330 MP exactly as the Axis 75mm AT gun instead of currently only 300!! Sometimes it only 2 shots a Tiger in a row while it's obviously spammable so bad...
I disagree.
38) PE HQ PanzerGrens cost to be reduced to 340MP.
Why? This squad is very good, and I play PE all the time. They are incredibly versatile. They can build all sorts of things, including defenses, base buildings, and trenches, plus they can repair, they also get VERY good AT grenades, and can be upgraded with better long-range weapons.
26) PE Scout Car logistic upgrade which allows it to be set on a captured point while gaining impressive pinning power, to cost 100MP instead currently of only 25.
Here is one that I support, but a lot of people are against. Warhawks said that it would cost 400 MP and 10 fuel for PE to secure one point, but they're not simply putting an observation post on a sector. They are putting a bulletproof ultra-MG42 with 360 degree long range coverage on the point, in addition to more resources. This lockdown ability is a steal because of its incredibly low price. The scout car in lockdown mode insta-pins ANY infantry, which is better than an MG42. Note that the normal MG42 costs 350 MP and 30 munition. You also get 360 degree coverage, and it cannot be sniped, and if there is an AT threat, often the scout car can pack up and just drive away. That's much better than an MG42, and it also gives more resources.