Remove stupid vCOH AI behavior after throwing a stachel
Remove stupid vCOH AI behavior after throwing a stachel
Just as the topic says.
Just remove this stupid runaway feature. It bugs the retreat of units and also they stop fighting.
Same goes for bundle nades.
Its anoying and always gets your sqaud killed
Just remove this stupid runaway feature. It bugs the retreat of units and also they stop fighting.
Same goes for bundle nades.
Its anoying and always gets your sqaud killed
Nerf Mencius
- Krieger Blitzer
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Re: Remove stupid vCOH AI behavior after throwing a stachel
I think it's a hard-coded thing, probably not change-able but hope MarKr finds a way...
Re: Remove stupid vCOH AI behavior after throwing a stachel
probably yeah..
Its super wired how units behave after throwing satchels and bundles. They cannot retreat before the thing goes of and just run away helpless.
Its super wired how units behave after throwing satchels and bundles. They cannot retreat before the thing goes of and just run away helpless.
Nerf Mencius
Re: Remove stupid vCOH AI behavior after throwing a stachel
It's changeable. We can look at it. Should it be removed outright or just reduced to not run away as far?
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.
- Krieger Blitzer
- Posts: 5037
- Joined: 06 Dec 2014, 15:53
- Location: I'm from Egypt, living in Qatar.
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Re: Remove stupid vCOH AI behavior after throwing a stachel
+1
Its a mechanic where you loose full control over your unit and which disables even retreats which should be possible at any time. I think it would be a quality of life change.
Nerf Mencius
- Walderschmidt
- Posts: 1266
- Joined: 27 Sep 2017, 12:42
Re: Remove stupid vCOH AI behavior after throwing a stachel
Removed outright.
If you can remove it, that would be awesome. I don't use the satchels much but it's an extremely annoying issue.
Wald
If you can remove it, that would be awesome. I don't use the satchels much but it's an extremely annoying issue.
Wald
Kwok is an allied fanboy!
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
AND SO IS DICKY
AND MARKR IS THE BIGGGEST ALLIED FANBOI OF THEM ALL
- Warhawks97
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Re: Remove stupid vCOH AI behavior after throwing a stachel
I didnt even know it was a "feature". To me it was always only a nasty bug lol
Build more AA Walderschmidt
Re: Remove stupid vCOH AI behavior after throwing a stachel
I mean it doesn't happen with grenades does it? The only difference between a satchel and grenade is the explosion and timing.
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.
Re: Remove stupid vCOH AI behavior after throwing a stachel
So yeah.
I would like to get it removed. If it is possible as you said.
I would like to get it removed. If it is possible as you said.
Nerf Mencius
-
- Posts: 263
- Joined: 26 Aug 2020, 22:19
Re: Remove stupid vCOH AI behavior after throwing a stachel
Bump. Problem is still present.
Re: Remove stupid vCOH AI behavior after throwing a stachel
@Devs is it maybe possible for the beta update before it goes live?
Nerf Mencius
- Redgaarden
- Posts: 588
- Joined: 16 Jan 2015, 03:58
Re: Remove stupid vCOH AI behavior after throwing a stachel
Never noticed bundle do it. but I agree it should be removed.
Rifles are not for fighting. They are for building!
Re: Remove stupid vCOH AI behavior after throwing a stachel
I would also like it to be removed. It's completely useless. It nullifies all control of the unit and keeps it that way until the countdown of the thrown object reaches a second at best. If you're unlucky it takes the control away from you until the thrown object has exploded.