one was that thing at cidar. I tried to hit that 210 nebelwerfer and didnt hit. I think i even said that in discord because it pissed me off.
Fact is that i often made some M10 runs to hit nebelwerfer and howitzers in the backline. Try this with a 5% base accuracy now.....
MarKr wrote: ↑13 Apr 2021, 20:34
Yes, it is the sort of combined arms that lacks an effective way of dealing with weapon crews.
My holly shit. How stupid can things be.... you made a breach into the enemie lines WITH COMBINED ARMS!::::;;::!!!!!
And then you rush your tanks in to kill some stuff but they cant because they couldnt find any suitable target. Only some stupid neblers, AT guns that are facing at the wrong direction and Howitzers... too bad, nothing there to kill. Tanks retreat, Howitzers still alive. Sorry, these things have magic armor. My barrel touched the howitzer but couldnt hit.
Dude, this is sooo bullshit. When i manage to flank stuff and getting it from behind etc, then i did use proper tactics, simple as that. Being unable to hit is pure noob protection at this point.
And idk if you noticed that, but it happens during games, esspecially with low ressources, that even throwing grenades (esspecially german once) will deplete your income.
Imagine a standard attack. Opened with some arty (50-160 ammo), using inf that uses abilties a few times like nades (easily 50 ammo or more), weapon upgrades on inf (50-100 ammo), a tank with ammo upgrades and other upgrades like skirts (50-85 ammo or more) that uses 1-2 HE rounds during this event against inf and weapon crews (25-75 ammo). That can deplete your ammo stock, esspecially when it is just arround 50 or less). So you made it through the lines, the inf has to retreat after it did the job, your tank advances, ammo is damn low, HE on cooldown and you are so happy that you can now cause some trouble against some backline units. BUT: "Nope" *mehhep sound* "Your are not allowed to hit this unit with your AP ammo, pls come back later. We dont care a shit that you managed to point the barrel of the tank literally against this howitzers. This is BK, we hate good players!" Just Fuck off. But who am I. Its you who will earn the shit storm when this goes live and people start realize that they will never hit anything with AP´s aside from other tanks and vehicles.
kwok wrote: ↑13 Apr 2021, 21:05
Here's how I interpret the situation. You used a TANK hunter to attack an ARTILLERY piece and expected it to work as it always did. Now it doesn't. Frankly, I consider this change to be a success. Find me where in the US doctrines and manuals did they recommend to utilize m10's on solo-deep-infiltration missions to neutralize artillery batteries and maybe I'll concede.
In reality, M10´s and TDs often attacked all sorts of targets. M10 ammo consumption records even show that 75% of all shots fired had been HE.
They got used like normal tanks attacking everything they could find, inf, artillery pieces, vehicles, tanks.
So, we basically would have to add HE rounds for free and as swapping ability for every tank so that they get the means to attack the targets they face.
Dont tell me now that an M10 never targeted an artillery piece when they came accross one, or that tanks didnt fire back at 88 guns: Like "oh, its not a tank, sorry dudes, we cant attack this thing, we only have AP". This is bullshit. They shot at all targets they could find, not just tanks. And they used the rounds available, even when the first was an AP round.
Not long ago i read (and listend) to combat reports of Tiger, Panther and Jagdpanther crews. They attacked everything. When the Tiger ran out of AP ammo, they shot HE against enemie Tanks and disabled them.
The Jagdpanther crew fired AP rounds at any target when ambushing a british column and did not ran away when running out or HE rounds.
Jagdpanzer IV´s got used as assault guns like stugs attacking all targets.
There are countless ammounts of combat records when a unit (often also a mix of shermans and M10) penetrated an area and managed to open fire at any enemie unit with all rounds available.
Give me AP/HE swap on all tanks with no upgrade required and no "pay per shot" and i perhaps i can accept these conditions since my tanks will still be able to attack all targets with its default equipment like they should do.
And your comparision of tank guns to k98 is just garbage. A rifle is a rifle carried by a soldier. A tank is 30 ton vehicle of steel with 5 men crew, 3 MG´s and a big ass gun that can essentially attack all targets except for planes. Its main purpose is to attack all targets it can find. Even when its a TD in its main role, it doesnt change the fact that gun got used against any target when necessary.