MarKr wrote: ↑02 Jul 2020, 17:10Why is the current StuG distribution among doctrines insufficient?Warhawks97 wrote: ↑02 Jul 2020, 16:53The question of how many stugs should be in this game is another one. I am just saying that esspecially the stug III is a really underrepresented tank while it should play a bigger role in axis gameplay.
in the past i already thought about it and i think i brought it up here and there but not in a specific topic.
The stug III was available by default in two docs at least. When i think further back i am sure that some PE docs had also access to them (or stug IV). But their numbers were cut further and now they are more or less only dedicated TD´s for wehrmacht with only one doc having access to stug III.
Up to this point i barely saw any stugs at all or only a handfull of the Stug IV as pure TD´s being actually fielded. Meanwhile the ammount of Tank IV F2 per game have reached an all time high. So much so that i would say its insane. Its good that a unit gets used more often than ever before but in exchange Stugs more or less disappeared as well as the Tank IV H/J´s being used barely at all since they are restricted to two docs only and behind a high number of CP´s (even more CP if you want to mass-produce them).
So one unit literally displaced two others which ironically could be considered the "german shermans of ww2."
So while we have shermans in use in every game by all factions and doctrines now (far more than in the past), which is just great since it gives this game that special touch that makes you feel playing a real WW2 game, the iconic units on the German side are now only playing a minor role.
I would just whish to see stugs (esspecially III) and Tank IV H/J being used more often and representing the actual workforce of german armored forces.
So, what i got in mind now:
1. Throw in more Stug III´s into the game for various docs and 0 CP
- BK
- Propaganda
- Luftwaffe
- Tank Support
- Defensive
2. Special abilties will depend on the doctrine:
Stationary firing position:
- Defensive doctrine
Smoke drop:
- Luftwaffe, BK, Propaganda, Tank support
Hull down:
- Defensive doctrine
Assault ability:
- BK doctrine (unlocked with battlegroup call in)
3. Stug IV and Stug IV late:
Stug IV and IV late will be unlocked in BK doctrine. Either as the seperate unlock it is now or also by the Battlegroup call in unlock.
Tank IV H/J:
1. In BK doc i would argue that paying 3 CP is quite enough to unlock them. The mass-production adds another 3 CP so it shouldnt become a big issue.
2. In Propaganda doctrine there could be the Tank IV J as unlock along with Stug IV unlock. Thats at least how i feel about that.
3. In Tank support doctrine, when unlocking the Tank reserves, you should have access to the Tank IV J if you have the tank IV unlocked (So it would be 5 CP currently in total to get it.
The reason for this is that i think that the F2 does a good job. But it replaces the Tank IV H/J and and Stugs to a too large degree. Also lots of players ending up unlocking only stuff like Tank reserves and Tank IV mass-production to throw in even more F2´s which at that time often get just eaten up by double 57 mm AT guns, 76 shermans and easy eights at whats not.
But for the players it looks like its being the better decision to spend 2-3 CP for massive F2 spam rather than getting out quality units. The cheap F2 literally became a drug no one could withstand.I have seen quite disastrous offensives by Axis players that ended up sending F2´s and stormtroopers against Jumbos and even pershings in some occassions.
Stug III´s and Tank IV H/J´s are essentially dead as it seems. The CP wall is i would say "one too much" and the once nice feeling of BK doc and their iconic Tank IV H and J´s is gone. We are not going to recreate the Tank IV abuse in BK where you could get Tank IV H and mass-production for 4 CP. It would in total still cost 6 CP.