overall BETA feedback
Posted: 08 Oct 2019, 15:30
I would finally like to provide my full feedback on the latest version of the BETA with Propaganda doctrine.
Generally,
I would currently rate the whole beta (only WH vs US gameplay of course) with something around 6 out of 10 points. And any higher rating would be considered nothing more than a compliment. There are a lot of balance issues, and many improvements to be made... I will jump straight forward on the suggestions, rather than keep talking theoretically forever.
- 1st of all, i must say that i just realized how such a terrible decision it was to reduce vehicles turret rotation speed.. or probably it wasn't that much bad of a decision itself, but then perhaps it shouldn't have been reduced that much.
A clear example can be observed from this recent video, which includes 2 different BETA games.. throughout the 2nd game, a Puma tried to flank a 37mm AT gun but failed to knock it off, due to being unable to keep firing on it while on the move, because of the slow turret rotation... Check this at 41:15 (or click the following link to directly view that part; https://youtu.be/bmnV7eAtGNE?t=2475) Pretty much handicapped Puma.
Not to mention how those vehicles (such as Puma) would be much slower at tracking down airplanes.. so, reducing the turret rotation speed THAT much DOES also reduce their AA effectiveness.
- 2nd of all, AT guns are super useless now.. the more i play, the more i just discover how the new tear-down times are just completely ridiculous...
I prefer how AT guns used to be.. with longer aim time, but normal tear-down times! Otherwise they also become so handicapped.
- 3rdly, i don't really like the new "rocket airstrike" of Airborne doctrine instead of the patrol... it's nothing more than a copy of the RAF AT airstrike, nothing new there! Basically a DULL change... Nothing creative.
- 4th, M36 jackson is actually available in AB doc for some reason! Which is a bug, i think.
While it shouldn't be.. also, M18 Hellcat should unlimited in that doc.
- 5th, Storms still have LMG btw, and to be honest.. they shouldn't lose it.
Storms generally need improvements... Probably evasive maneuvers without unlock, and maybe 2 MP44s by default instead of just 1 STG.
- 6th, MP40 and PzFaust unlock(s) should not provide upgrades for VolksSturm.
No one is going to spend ammo on these units, those weapons should be free to use once unlocked.
- 7th, remove the feature of "auto-retreat" from VolksSturm units.. it's a blatant stupidity.
- 8th, WH officer should be more unique in each doctrine.. referring to this topic; viewtopic.php?f=15&t=3349
- 9th, 37mm half-track should be moved to Propaganda doctrine... Pz3 is enough in Blitz doc, and Def doc has many good anti inf units.
- 10th, Tiger1.E should not require upgraded production in the tank depot, same with Panther.A in Blitz doc... Only the KT in Terror and Panther.G call-in of Blitz doc should require the upgraded production.
- 11th, i think this topic also has some good points; viewtopic.php?f=15&t=3361
- 12th, bug... i think AT teams are now able to detect "mines" somehow?
# Now, some points I said before, but now i probably have to repeat...
- 13th, the current ammo upkeeps are killing the game, they need to be halved.
- 14th, interesting how Stug4 nearly lost all engagements with 76 Shermans throughout the first game of the video I shared above.. in my opinion 2 things need to be done here;
>>> if you aren't going to allow Pz4.H earlier, then delay 76 Shermans as much.
>>> And reduce the re-hide times of Axis TDs.
- 15th, the so called "Tiger buffs" unlock should also allow ALRS ability to all Tiger1s.
- 16th, the Axis 37mm AT gun isn't enough to counter 50.cals early game.. a proper AT rifle squad is needed in all WH doctrines.
Otherwise, you gotta nerf 50.cals again & Recce... Which is something i don't prefer as a solution.
- 17th, Pz3.N turret rotation need to be increased from 15 to 25, not 35 as it used to be though.
- 18th, 82nd Airborne should have passive camo.
- 19th, i wonder if adding hold fire ability to tanks with big reload is still in the "TO-DO" list?
- 20th, don't start re-working PE or CW before tuning WH vs US.
That's all for now, maybe more points later...
Generally,
I would currently rate the whole beta (only WH vs US gameplay of course) with something around 6 out of 10 points. And any higher rating would be considered nothing more than a compliment. There are a lot of balance issues, and many improvements to be made... I will jump straight forward on the suggestions, rather than keep talking theoretically forever.
- 1st of all, i must say that i just realized how such a terrible decision it was to reduce vehicles turret rotation speed.. or probably it wasn't that much bad of a decision itself, but then perhaps it shouldn't have been reduced that much.
A clear example can be observed from this recent video, which includes 2 different BETA games.. throughout the 2nd game, a Puma tried to flank a 37mm AT gun but failed to knock it off, due to being unable to keep firing on it while on the move, because of the slow turret rotation... Check this at 41:15 (or click the following link to directly view that part; https://youtu.be/bmnV7eAtGNE?t=2475) Pretty much handicapped Puma.
Not to mention how those vehicles (such as Puma) would be much slower at tracking down airplanes.. so, reducing the turret rotation speed THAT much DOES also reduce their AA effectiveness.
- 2nd of all, AT guns are super useless now.. the more i play, the more i just discover how the new tear-down times are just completely ridiculous...
I prefer how AT guns used to be.. with longer aim time, but normal tear-down times! Otherwise they also become so handicapped.
- 3rdly, i don't really like the new "rocket airstrike" of Airborne doctrine instead of the patrol... it's nothing more than a copy of the RAF AT airstrike, nothing new there! Basically a DULL change... Nothing creative.
- 4th, M36 jackson is actually available in AB doc for some reason! Which is a bug, i think.
While it shouldn't be.. also, M18 Hellcat should unlimited in that doc.
- 5th, Storms still have LMG btw, and to be honest.. they shouldn't lose it.
Storms generally need improvements... Probably evasive maneuvers without unlock, and maybe 2 MP44s by default instead of just 1 STG.
- 6th, MP40 and PzFaust unlock(s) should not provide upgrades for VolksSturm.
No one is going to spend ammo on these units, those weapons should be free to use once unlocked.
- 7th, remove the feature of "auto-retreat" from VolksSturm units.. it's a blatant stupidity.
- 8th, WH officer should be more unique in each doctrine.. referring to this topic; viewtopic.php?f=15&t=3349
- 9th, 37mm half-track should be moved to Propaganda doctrine... Pz3 is enough in Blitz doc, and Def doc has many good anti inf units.
- 10th, Tiger1.E should not require upgraded production in the tank depot, same with Panther.A in Blitz doc... Only the KT in Terror and Panther.G call-in of Blitz doc should require the upgraded production.
- 11th, i think this topic also has some good points; viewtopic.php?f=15&t=3361
- 12th, bug... i think AT teams are now able to detect "mines" somehow?
# Now, some points I said before, but now i probably have to repeat...
- 13th, the current ammo upkeeps are killing the game, they need to be halved.
- 14th, interesting how Stug4 nearly lost all engagements with 76 Shermans throughout the first game of the video I shared above.. in my opinion 2 things need to be done here;
>>> if you aren't going to allow Pz4.H earlier, then delay 76 Shermans as much.
>>> And reduce the re-hide times of Axis TDs.
- 15th, the so called "Tiger buffs" unlock should also allow ALRS ability to all Tiger1s.
- 16th, the Axis 37mm AT gun isn't enough to counter 50.cals early game.. a proper AT rifle squad is needed in all WH doctrines.
Otherwise, you gotta nerf 50.cals again & Recce... Which is something i don't prefer as a solution.
- 17th, Pz3.N turret rotation need to be increased from 15 to 25, not 35 as it used to be though.
- 18th, 82nd Airborne should have passive camo.
- 19th, i wonder if adding hold fire ability to tanks with big reload is still in the "TO-DO" list?
- 20th, don't start re-working PE or CW before tuning WH vs US.
That's all for now, maybe more points later...