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Revoking attack/defend instructions to friendly AIs

Posted: 13 Dec 2018, 18:59
by winterflaw
When playing with friendly AI, the attack and defend markers control their behaviour.

If these markers are never used, the AI moves units around all over the place; when they are used, it more or less concentrates all units on the marked spots and they stay there.

Is there a way to turn *off* the attack or defend instruction, once one has been given?

Re: Revoking attack/defend instructions to friendly AIs

Posted: 13 Dec 2018, 22:30
by kwok
I can look into it but remind me. Don’t know your steam name, just add me in steam if you dont have me.