Revoking attack/defend instructions to friendly AIs

Talk about CoH1 or BKMOD1 in general.
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winterflaw
Posts: 174
Joined: 13 Apr 2017, 12:49

Revoking attack/defend instructions to friendly AIs

Post by winterflaw »

When playing with friendly AI, the attack and defend markers control their behaviour.

If these markers are never used, the AI moves units around all over the place; when they are used, it more or less concentrates all units on the marked spots and they stay there.

Is there a way to turn *off* the attack or defend instruction, once one has been given?

kwok
Team Member
Posts: 2516
Joined: 29 Mar 2015, 05:22

Re: Revoking attack/defend instructions to friendly AIs

Post by kwok »

I can look into it but remind me. Don’t know your steam name, just add me in steam if you dont have me.
Tarakancheg: I want volkssturmm to upgrade to knights cross holders at vet 5 so that I can just show players how bad they are.

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