Revoking attack/defend instructions to friendly AIs

Talk about CoH1 or BKMOD1 in general.
winterflaw
Posts: 174
Joined: 13 Apr 2017, 12:49

Revoking attack/defend instructions to friendly AIs

Postby winterflaw » 13 Dec 2018, 18:59

When playing with friendly AI, the attack and defend markers control their behaviour.

If these markers are never used, the AI moves units around all over the place; when they are used, it more or less concentrates all units on the marked spots and they stay there.

Is there a way to turn *off* the attack or defend instruction, once one has been given?

kwok
Team Member
Posts: 1583
Joined: 29 Mar 2015, 05:22

Re: Revoking attack/defend instructions to friendly AIs

Postby kwok » 13 Dec 2018, 22:30

I can look into it but remind me. Don’t know your steam name, just add me in steam if you dont have me.


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