Pre-change damage of the rocket: 350
AoE Damage scaling: 1/0.75/0.5/0.5
Ranges of in the AoE: 2/5/8/12(15)
After-change damage of the rocket: 350
AoE Damage scaling: 1.8/0.75/0.5/0.2
Ranges of in the AoE: 1/5/9/15
This means that the rocket (after changes) deals more damage on direct hit, true, but the area that counts as "direct hit" is smaller. The rest of the scaling is the same execpt for the most distant area where it deals LESS damage than before.
I don't think anyone complained about the rocket killing their soldiers when the rocket lands on their head - it is logical and this would actually happen with the old settings too. So I dare to say that you are not complaining about direct hits but rather about the AoE damage that the weapon has. Again, look at the numbers - apart from direct hits, the rockets deal same or LESS damage than before and the actual AoE is the same as before. This means that the rockets themselves are NOT more deadly than they were before the changes.
And you still say that the Hotchkiss rockets kill everything and are OP. And I believe you (at least for the 5.1.5), but it is not because of individual rockets - it is because of how close to each other the rockets land. This is what changed compared to pre-5.1.5 version of Hotchkiss. The range is shorter and because of that the rockets land closer to each other and because of that there is very high chance that your unit takes damage not from 1 but 2 or more rockets at a time. This means that the unit which is hit takes more damage because it piles up the damage from several rockets, but it is not true that the rocket damage needs to be lowered. All that needs to be done to put the effectiveness to pre-5.1.5 version is make sure that one unit does not get hit 2 or more rockets in one barrage (or at least not always; there is still RNG so it can happen that two rockets land close to each other but it should not happen in 95% of cases). And how can this be achieved? By making the scatter bigger - which will in terms of damage "lower" the damage of the barrage inflicted on one unit.
So that is it. You want less damage for Stuka, I'm saying you will get it. But you demand to lower the damage in specific way which will not solve the current problem.
This one something I can agree with but this is not about the damage as most of you keep saying here.DankMan wrote:7. Ammo cost. Currently it costs 55 ammo which sounds fair to be honest for 4 rockets. But again once the TH player unlocked the ammo upgrades he can spend alll his ammo on salvos only. Suddenly 55 ammo is not that much anymore.