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armor mechanics in BKmod compared to coh 1?

Posted: 01 Jul 2018, 01:56
by 123nick
as the subject says, any guide explaining armore mechanics in BK mod compared to coh 1? i heard it added new stuff, like implementing armor angling, and doing away with ""rear armor hits" as a mechanic in coh 1

Re: armor mechanics in BKmod compared to coh 1?

Posted: 01 Jul 2018, 18:09
by Panzerblitz1
Nope, Bk is using the same Vcoh (coh1) damage sytem, this can't be modified and is a part of the game engine, we are just using a much more realistic damage system (Guns/Targets).

Re: armor mechanics in BKmod compared to coh 1?

Posted: 02 Jul 2018, 09:17
by Mr. FeministDonut
Just remember that sometimes full rear shot can be counted as front one.

Re: armor mechanics in BKmod compared to coh 1?

Posted: 02 Jul 2018, 16:08
by 123nick
ah, i had the impression it was somehow changed/modified compared to vcoh. thanks for clarifiying, tho.