armor mechanics in BKmod compared to coh 1?

Talk about CoH1 or BKMOD1 in general.
123nick
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Joined: 03 May 2017, 01:08

armor mechanics in BKmod compared to coh 1?

Postby 123nick » 01 Jul 2018, 01:56

as the subject says, any guide explaining armore mechanics in BK mod compared to coh 1? i heard it added new stuff, like implementing armor angling, and doing away with ""rear armor hits" as a mechanic in coh 1

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Panzerblitz1
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Re: armor mechanics in BKmod compared to coh 1?

Postby Panzerblitz1 » 01 Jul 2018, 18:09

Nope, Bk is using the same Vcoh (coh1) damage sytem, this can't be modified and is a part of the game engine, we are just using a much more realistic damage system (Guns/Targets).
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Mr. FeministDonut
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Re: armor mechanics in BKmod compared to coh 1?

Postby Mr. FeministDonut » 02 Jul 2018, 09:17

Just remember that sometimes full rear shot can be counted as front one.

123nick
Posts: 5
Joined: 03 May 2017, 01:08

Re: armor mechanics in BKmod compared to coh 1?

Postby 123nick » 02 Jul 2018, 16:08

ah, i had the impression it was somehow changed/modified compared to vcoh. thanks for clarifiying, tho.


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