Unit Veterancy

Talk about CoH1 or BKMOD1 in general.
speeddemon02
Posts: 161
Joined: 20 Jan 2015, 03:11

Unit Veterancy

Postby speeddemon02 » 20 Jan 2015, 03:14

Is it written out anywhere what units get and how much experience each units needs to go up one in terms of veterancy? Also is there a list as to how much each unit is worth when killed?

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MarKr
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Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Re: Unit Veterancy

Postby MarKr » 20 Jan 2015, 10:09

I don't think it is anywhere... The list could be made but it would take a lot of time because there are many units in the game.
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MarKr
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Posts: 2823
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Location: Czech Republic

Re: Unit Veterancy

Postby MarKr » 20 Jan 2015, 23:00

I looked in the Riflemen squad...so:
Received accuracy x%= When an enemy fires at this unit, they get x% accuracy nerf
Riflemen:
Vet1:
XP needed: 8
Accuracy: +5% (x1.05)
Received accuracy: -5% (x0.95)
Received suppression: -5% (x0.95)

Vet2:
XP needed: 16
Accuracy: +5% (x1.05)
Received accuracy: -5% (x0.95)
Received suppression: -5% (x0.95)
Grenade throw range +6
Sticky bombs throw range +6

Vet3:
XP needed: 32
Accuracy: +5% (x1.05)
Received accuracy: -6% (x0.94)
Received suppression: -6% (x0.94)
Maximum health: +5% (x1.05)
Improved Sprint

Vet4:
XP needed: 64
Accuracy: +5% (x1.05)
Received accuracy: -6% (x0.94)
Received suppression: -6% (x0.94)
Maximum health: +7% (x1.07)
Health regeneration: +0.011
Throw 2 sticky bombs
Sprint improved to "Fireup" ablity

Vet5:
XP needed: 128
Accuracy: +5% (x1.05)
Received accuracy: -6% (x0.94)
Received suppression: -6% (x0.94)
Maximum health: +7% (x1.07)
Health regeneration: +0.011
Infantry type changed to "Heroic" = -25% supression (x0.75)

The system of stacking bonuses is a bit complicated
At level5:
Accuracy: x1,276 (cca +27%)
Received accuracy: x0,7496 (cca -25%)
Received supression: x0,5622 (cca -44%)
Max Health: x1,2021 (cca +20%)
Health regeneration: +0,022

Opponent gets 1XP per killed soldier from the Squad.
As far as I can say these stats apply to all 6 men squads that US (maybe all factions) infantry has, only other infatry provides different XP if they get killed.

I might provide more later, but I promise nothing...
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speeddemon02
Posts: 161
Joined: 20 Jan 2015, 03:11

Re: Unit Veterancy

Postby speeddemon02 » 21 Jan 2015, 07:03

Thank you for the infantry, I would make up a list for all to read, but I have no idea where to look or even how to get any of this information other than baby sitting units in game and see what words pop up over their heads for improved abilities.

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MarKr
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Posts: 2823
Joined: 23 Nov 2014, 19:17
Location: Czech Republic

Re: Unit Veterancy

Postby MarKr » 21 Jan 2015, 22:21

I'm quite busy and will be for next few days so I can't check it now...I'll be free at sunday perhaps. However, as I said, I've got a feeling that these stats apply to most 6 men squad at both sides. HMG teams (and other weapon teams) have different stats iirc. Also some single soldier squads (Snipers/scouts/officers) have different stats...sometimes the bonuses make no sense...iirc Scout has one of the bonuses +x% damage buff but scouts have no weapons to use. I say this in advance to prevent coments such as "OMG, +x% damage? Such a bullshit he doesn't even have a weapon!" :D Maybe if I find time and check all the stats some rework might happen but I promise nothing...
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