Warhawks97 wrote:Tiger1996 wrote:Well, after all it's just a 125kg bomb.. compared to 380mm rocket! ^ ^
Nonetheless, game-play wise... You still can't kill the most powerful Allied tank (Super Pershing) when it's full health with just 1 shot using the SturmTiger, as the SP would always survive with about 10% HP or so. That's fine though since it's available only once...
Yet, on the other hand just two 125kg bombs by an airstrike are enough to kill even a full HP JagdTiger! Or even the King Tiger which is the most expensive unit in the game... So, I believe it's still balanced and justified.
If anything, then I think just the rear armor of the SturmTiger has to be reduced and maybe MP cost increase.. perhaps from 700MP to 1000MP but that's really all about it.
holly shit. The game for you is really all about tigers and super pershing as the ultimate measurement.
And i can tell you for sure: NO!
Did you even read the damage? Sure, crits and stuff, or bugs like a Pershing ace survives a direct V1 hit without a scratch?
Do you even care about the fact that an entire CW armored force which sticks usually together since their tanks have different roles, gets blasted away just like that? Do you even care a little damn shit for stuff aside Tigers and Super Pershings? And calculating a value of a weapon how it performs in comparison to it or how good it can kill it?
And what has mm to do with kilo? What you think how much HE your lovely 380 mm rocket contains? Exactly: 125 KG... Thats more than a 250 IB (112,27 kg) bomb carries.
My main concern is not that it deals damage in the aforesaid area. Its the fact that the damage loss at the edge of this blast area is so insignificant that it does not just damage stuff there but instead still killing it outright.
And yeah... lets simply increase cost like always.... fits perfect in the "axis quality" stuff. This time using some sort of allien explosives much better than stupid human made stuff.
It doesnt change the way a unit works in game. And how its used etc.
I would suggest to add a riflemen that throws rocks which kills any axis unit instantly. Range is 80 and cooldown 2 mins. Lets make it cost perhaps 800 MP? I know its stupid. But who cares. This is BK, right? As long as costs are balanced (in some ways)......
I also think that the far units from the center of the explosion should take less damage and not just destroy 100% of the units that are in the circle range of the explosion. But im pretty sure that devs will not be ok with it they will just say that it will get "useless"