SE sector mortar ability
Posted: 05 Jun 2017, 14:13
Hi all,
I don't really know this ability very well, but I was recently playing against a SE doctrine and it was active on one of my territories.
I didn't notice exactly but i think that ability was activated a few seconds before i captured that sector.
I always thought this ability was meant to defend a territory, so when i saw it being used on a terrotory owned by SE user's faction that seemed pretty normal. I sometimes saw it being active on neutral sectors, but i always thought that was due to the fact it had been neutralized after the ability activation, still pretty normal since the territory still had the purpose of being defended by his last owner.
When i saw it being used on a sector being captured and then remaining active on an enemy territory seemed to me little weird since the defensive purpose is, in my opinion, missing in this case.
(not so good example, i know not all the things are meant to work the same, expecially such different things) CW captain is meant to provide defensive bonuses to units, and it is sector related, tho it only works on owned territory and it stops on a newly neutralized or captured by enemies territory.
What i'd like to know is what the purpose of this ability is, and how it works (territories on which it can be used, cooldown, duration).
Thanks in advance
I don't really know this ability very well, but I was recently playing against a SE doctrine and it was active on one of my territories.
I didn't notice exactly but i think that ability was activated a few seconds before i captured that sector.
I always thought this ability was meant to defend a territory, so when i saw it being used on a terrotory owned by SE user's faction that seemed pretty normal. I sometimes saw it being active on neutral sectors, but i always thought that was due to the fact it had been neutralized after the ability activation, still pretty normal since the territory still had the purpose of being defended by his last owner.
When i saw it being used on a sector being captured and then remaining active on an enemy territory seemed to me little weird since the defensive purpose is, in my opinion, missing in this case.
(not so good example, i know not all the things are meant to work the same, expecially such different things) CW captain is meant to provide defensive bonuses to units, and it is sector related, tho it only works on owned territory and it stops on a newly neutralized or captured by enemies territory.
What i'd like to know is what the purpose of this ability is, and how it works (territories on which it can be used, cooldown, duration).
Thanks in advance