open roof tanks

Talk about CoH1 or BKMOD1 in general.
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Tiger1996
Posts: 3533
Joined: 06 Dec 2014, 15:53
Location: I'm from Egypt, but I live in Qatar.
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open roof tanks

Postby Tiger1996 » 07 Apr 2018, 00:42

I was chatting with Mr.FeministDonut on Steam recently.. and we came up together with a nice idea.

Open roof tanks such as Hellcat, Wolverine, Jacksons, Marders, Wespe, Hummel, and Priest.. as well as any others.

How about adding an ability to all combat infantry units that allows them to throw grenades inside these tanks?

The ability would simply function as follows; it would cost around 40 ammo, with a similar range to normal grenades.. or perhaps slightly lower.
And when the ability is used, the soldiers will actually throw a grenade.. a normal grenade model. Once used against these particular targets, it should then work like sticky grenades.. dealing at least half HP damage!

Any thoughts? :)

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Jalis
Posts: 361
Joined: 25 Nov 2014, 04:55
Location: Canada

Re: open roof tanks

Postby Jalis » 07 Apr 2018, 08:14

You are once more something like 5 years late.

Roughly it is not necessary to make a new ability. Using the target table is enough. On my side I use damage multiplier to raise damage effect for open structure vehicle. I introduced others specificities to these vehicles, that balance weakness and made them differents from normal tanks.

At the end I had only a very fews technicals problems. One example is the scott who share its Target table with the stuart.


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