Tank HE Displays

Do you have a balancing problem or do you want to make a suggestion for the game? You are at the right place.
Walderschmidt
Posts: 116
Joined: 27 Sep 2017, 12:42

Tank HE Displays

Postby Walderschmidt » 24 Apr 2018, 04:39

Suggestion that may be unpopular:

Tanks that are on HE shells shouldn't display an HE icon above the tank, or at least not until the first shot.

Why?

People may complain about being surprised about a tank destroying their infantry squad, but I think they shouldn't be so hasty with their infantry around tanks.

Wald

Walderschmidt
Posts: 116
Joined: 27 Sep 2017, 12:42

Re: Tank HE Displays

Postby Walderschmidt » 05 Dec 2018, 17:17

BUMP

The New BK Champion
Posts: 220
Joined: 11 Feb 2018, 22:09

Re: Tank HE Displays

Postby The New BK Champion » 05 Dec 2018, 19:23

Gameplay wise I disagree. You already don't know if enemy tank is going to fire one-time HE shot. That would be too op, considering that most of HE tanks can kill whole squads in 1 shot

User avatar
Panzerblitz1
Team Member
Posts: 1585
Joined: 24 Nov 2014, 00:12
Location: Paris, right under the Eiffel tower.

Re: Tank HE Displays

Postby Panzerblitz1 » 06 Dec 2018, 06:31

If we do that we will need to remove all static ambush, aa lock, etc etc ui’s.
I dont think it will be a good idea for the gameplay especially when we r breaking our back to show u now rear armor penetrations.
Image

Walderschmidt
Posts: 116
Joined: 27 Sep 2017, 12:42

Re: Tank HE Displays

Postby Walderschmidt » 06 Dec 2018, 07:37

Panzerblitz1 wrote:If we do that we will need to remove all static ambush, aa lock, etc etc ui’s.
I dont think it will be a good idea for the gameplay especially when we r breaking our back to show u now rear armor penetrations.


Fair play.

G


Return to “Balancing & Suggestions”

Who is online

Users browsing this forum: No registered users and 4 guests