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1v1 vs Hard AI Wikinger Mod - New US Armor tech tree

Posted: 08 Feb 2017, 09:16
by Leonida [525]
Hi all, since i'm in the beta-testing of wikinger mod i tried out the new US armor bk-like tech tree, it's going to be reeally interesting.. This is the second tech tree after the new OKW Luftwaffe. They are releasing all tech trees one after another every 2-3 weeks. Here it is the video :)

https://www.youtube.com/watch?v=OtMgNrFW36o&t=1497s

Re: 1v1 vs Hard AI Wikinger Mod - New US Armor tech tree

Posted: 17 Jul 2017, 22:54
by Kr0noZ
Some more infantry wouldn't have hurt...

Re: 1v1 vs Hard AI Wikinger Mod - New US Armor tech tree

Posted: 18 Jul 2017, 14:35
by Warhawks97
Kr0noZ wrote:Some more infantry wouldn't have hurt...



hmm? Where?

Re: 1v1 vs Hard AI Wikinger Mod - New US Armor tech tree

Posted: 18 Jul 2017, 17:29
by Kr0noZ
All game, basically; you spent half the time with the builders, 1 combat squad, 1 MG and 1 AT squad; later the call-in troops showed up but there were some situations where I thought "he has so much MP, why doesn't he get another rifle squad???".

Re: 1v1 vs Hard AI Wikinger Mod - New US Armor tech tree

Posted: 18 Jul 2017, 21:43
by Warhawks97
oh. Ok. Well i skipped most part to the moments where he did stuff in the doctrine tree. To see whats in there.

Might watch entire vid then.

But one reason might be that coh2 requires somehow lots of MP held in reserve due to the upkeep? I saw that points provide + 5 MP income but there arent (in coh 2 in general) not as many as in coh1. And maybe the upkeep would have hurt (same with reinforce cost) too much? I dont know about the cost though. So he prefer helding them in reserve to have each time the necessary 1000 MP required for the call in stuff. Also maybe armor is a bit more self relying as in BK so that you can play armor with armor and vehicles and little inf support?