US:
Nami (Inf doc)
Terence (AB)
Conan (Armor)
vs
Tiger (BK doc)
Designfriemel (Terror)
Andrusha (Terror)
During game i was trying to manage allieds teamplay and tried to coordinate a bit.
During game Tiger was crying a lot about how OP allied defense is and bla bla bla. Here i just have to say:
Sukin-kot (SVT) wrote: Therefore some allied units have to become stronger, Terence was god damn right when said that best allied tactic is bombing and fortification spamming.
Thats simply 100% true. When holding the map and stopping enemies counter attacks it does need units that can fight on distance effectively. And this can be only done by emplacments+ HE shermans so far (and CW rifle section). Generally when allied hold the map and trying to push axis they do need emplacments. Otherwise they would get rushed quickly. Thats exactly what happend at the end.
Tiger told me: "THEY lost because conan didn't save his SP." Thats true and terence also said that. But that brings me to the next question. In pretty much every game among the best BK players the allied victory is relying so much on how good Arty player is with 75 mm HT (in early game), Priest in late and how good Armor player is with SP. So unless axis decide to attack and thus losing units to allied ambushes the allis do need priest and often SP in order to get anyhow forward. In this game the allied advance was to 100% based on axis that ran into ambushes. Without that allis cant pass big tanks+ AA tank. Only lots of arty and the SP is then able to bring the allied team forwad.
But why is it so? Why is the allied victory often so highly depending on those two players with these few units? Everything else arround is more or less purely to support and cover those units. But at least one of them (priest or SP) is neccessary (not forcingly both).
The axis have a way more options and ways to win, continuesly readjusting the style. Alone BK doc has like 10 effective ways and unit combos to win (med tanks+ arty, med+inf, inf+ arty, inf+ stuh, tanks+stuh, inf+ tanks, big tanks+ inf, med+inf+ little arty support).
Also why do we have such multiversatle docs like terror. Just like at the end.... big assault arty+ capable inf with special nades+ very big tank with big gun+best Panther G.
Anyway... i hope you can enjoy it.... Personally i was suprised how many big tanks could be replaced so quickly. Just when a Tiger or panther was down another came. And at the end there was suddenly KT (even two) and Panthers again.
But i am glad that axis didnt play an offensive camping style. For a while i really thought that they gonna park their tanks (Tiger, Panther, ostwind) and simply start bombing with stuhs and walking stukas.